View Issue Details

IDProjectCategoryView StatusLast Update
0001804FSSCPgraphicspublic2008-12-02 03:49
ReporterSkullar Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product Version3.6.9 
Summary0001804: texture replacement works, but not its glowmaps
DescriptionIf you use texture replacement on a model ( especially when you use nameplates for the OEMGA-Destroyers from "THE BABYLON PROJECT", the engine does not use the glowmaps provided along.

Additional Informationglowmaps use a suffix in the texture file. When you use texture replacement, the engine neither uses the original glowmap, nor the one provided along with the replaced texture.

However, WITHOUT texture replacement, the original glowmap is used properly.
TagsNo tags attached.

Activities

taylor

2008-10-23 18:51

administrator   ~0010107

Have you tried a 3.6.10 build? This should have fixed months ago.

Skullar

2008-10-24 12:35

reporter   ~0010111

I have tried. Check topic again, I uploaded screenie....
http://www.hard-light.net/forums/index.php/topic,57390.msg1157212.html#msg1157212

2008-10-24 15:02

 

glowmap-bug.jpg (78,145 bytes)   
glowmap-bug.jpg (78,145 bytes)   

chief1983

2008-10-24 15:03

administrator   ~0010112

Last edited: 2008-10-24 15:03

Attached screenshot from thread.

FUBAR-BDHR

2008-10-24 18:58

developer   ~0010115

Last edited: 2008-10-24 18:58

This might be fixed. The latest Knightly builds should work (for the most part) with TBP again. Give the latest one a try and see if it still does it.

Skullar

2008-10-28 09:54

reporter   ~0010131

Update.....

Alright, suddenly it worked, and I didn't know why.
I investigated, found out, and have the results here for you.

Glowmaps work when the .fs2 file features the replacement info for the texture map AND the glowmap.

like
+old eaomega01a
+new eaomega01a_Alexander
+old eaomega01a-glow
+new eaomega01a_Alexander-glow

The new fred2open provided along latest nightly builds has glowmap selection included in the texture replacement list.

Unfortunately, these entries in the .fs2 file are not available in mission files created with outdated builds of FRED2_open. That's why it never worked for me.

I didn't find it out until now, because I always had the assumption the engine itself would look for the related glowmap and would't need an additional encouragement from the mission file.

So, just trying a new fs2-open built didn't work, and the way this feature is implemented is a little unfortunate, coz it makes previous work obsolete.

For the future ( but that's nothing for now, I can improvise for the time being ), someone can make a build that doesn't require changes to 3.4b missions to have glowmaps ingame.

Thanks people for your help, your reward will be the EACW campaign ;)

FUBAR-BDHR

2008-11-27 22:52

developer   ~0010292

I think this can be closed since Skullar posted this awhile back: http://img136.imageshack.us/my.php?image=hermesod9.jpg

chief1983

2008-12-02 03:49

administrator   ~0010316

I'll take your word for it Fubar :)

Issue History

Date Modified Username Field Change
2008-10-23 17:55 Skullar New Issue
2008-10-23 18:51 taylor Note Added: 0010107
2008-10-24 12:35 Skullar Note Added: 0010111
2008-10-24 15:02 chief1983 File Added: glowmap-bug.jpg
2008-10-24 15:03 chief1983 Note Added: 0010112
2008-10-24 15:03 chief1983 Note Edited: 0010112
2008-10-24 18:58 FUBAR-BDHR Note Added: 0010115
2008-10-24 18:58 FUBAR-BDHR Note Edited: 0010115
2008-10-28 09:54 Skullar Note Added: 0010131
2008-11-27 22:52 FUBAR-BDHR Note Added: 0010292
2008-12-02 03:49 chief1983 Note Added: 0010316
2008-12-02 03:49 chief1983 Status new => resolved
2008-12-02 03:49 chief1983 Resolution open => fixed