View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001795 | FSSCP | multiplayer | public | 2008-10-13 06:51 | 2008-10-23 12:59 |
Reporter | FUBAR-BDHR | Assigned To | taylor | ||
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.6.9 | ||||
Fixed in Version | 3.6.10 | ||||
Summary | 0001795: Fighter beams crash multi in recent builds | ||||
Description | Doing testing for another bug I tried firing a beam weapon from a fighter. Immediate crash. Tried different fighters. Ones without beams work, ones with don't. This not only effects player ships but AI as well. As soon as an AI ship fires a beam splat. | ||||
Additional Information | Tested in TBP using the 3.6.10 4874 Knightly build. Confirmed in at least one other recent build. Any Vorlon dogfight or Ultimate Gauntlet are good choices for reproducing the crash. | ||||
Tags | No tags attached. | ||||
2008-10-13 06:51
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Should be fixed in the next multi_test build. |
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Looks good. Tested both AI firing and host firing. |
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Fixered. |
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This is still broken. Not sure how it got through testing, considering that it always should have crashed still. A proper fix is in the works now and it will be committed after confirmation that it works in a new test build this weekend. |
2008-10-20 04:54
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Got past the last crash but ran into another instance of it. Another hard crash when firing a beam. This time the last entry in the log had something to do with the beam being out of energy. New logs attached. |
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Yep, sorry, didn't notice an existing bug in there. The beam fire info can end up containing a lot of invalid data for anything that you don't specifically set. This actually affects more than just fighter beams, but it is really only hit when the energy level drops which is why it doesn't generally happen (with capships). There was also an error with my updated fix which didn't set something properly either, so I can't just blame it on :v:. ;) Easy to fix though, it's just annoying. |
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Just in case reminder. The WhiteStar can actually go into negative energy when firing the main beam. This wasn't the ship I was testing with but since were on the topic of possible causes of beam crashes....... |
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Fixered ... for real this time. (I hope) |
Date Modified | Username | Field | Change |
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2008-10-13 06:51 | FUBAR-BDHR | New Issue | |
2008-10-13 06:51 | FUBAR-BDHR | File Added: fs2_open.log | |
2008-10-13 07:34 | taylor | Note Added: 0009951 | |
2008-10-14 00:37 | FUBAR-BDHR | Note Added: 0009961 | |
2008-10-14 01:05 | taylor | Status | new => assigned |
2008-10-14 01:05 | taylor | Assigned To | => taylor |
2008-10-14 16:56 | taylor | Status | assigned => resolved |
2008-10-14 16:56 | taylor | Fixed in Version | => 3.6.10 |
2008-10-14 16:56 | taylor | Resolution | open => fixed |
2008-10-14 16:56 | taylor | Note Added: 0009974 | |
2008-10-17 17:56 | taylor | Status | resolved => feedback |
2008-10-17 17:56 | taylor | Resolution | fixed => reopened |
2008-10-17 17:56 | taylor | Note Added: 0010030 | |
2008-10-20 04:54 | FUBAR-BDHR | File Added: new_beam.rar | |
2008-10-20 04:55 | FUBAR-BDHR | Note Added: 0010054 | |
2008-10-20 05:55 | taylor | Note Added: 0010055 | |
2008-10-20 06:06 | FUBAR-BDHR | Note Added: 0010058 | |
2008-10-23 12:59 | taylor | Status | feedback => resolved |
2008-10-23 12:59 | taylor | Resolution | reopened => fixed |
2008-10-23 12:59 | taylor | Note Added: 0010105 |