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IDProjectCategoryView StatusLast Update
0001773FSSCPFREDpublic2008-09-25 01:59
ReporterFUBAR-BDHR Assigned Tophreak  
PrioritynormalSeveritycrashReproducibilityalways
Status resolvedResolutionfixed 
Product Version3.6.9 
Summary0001773: Explosion-effect crashes game if size too big
DescriptionDoing some testing with explosion-effect I just tossed in some random values for size and outer radius to do some debugging and see what they looked like. Worked around my original problem which may be another bug but the game kept crashing anyway. Finally narrowed it down to a value of 1000 for size and outer radius (using same variable for both). 999 works 1000 crashes.
Additional Information3.6.10 4827 Knightly build dated 9/18/08. Nothing out of the ordinary in the fs2_open.log file. Attaching test mission and errorlog.txt. There are 3 explosions between 10 and 25 seconds. First with a value of 500, second 999, third 1000.
TagsNo tags attached.

Activities

2008-09-22 06:37

 

errorlog.txt (469,083 bytes)

2008-09-22 06:38

 

chainreact.fs2 (5,180 bytes)

chief1983

2008-09-22 15:48

administrator   ~0009705

Confirmed. This goes back to at least 3.6.9. Can't test retail right now.

Issue History

Date Modified Username Field Change
2008-09-22 06:37 FUBAR-BDHR New Issue
2008-09-22 06:37 FUBAR-BDHR File Added: errorlog.txt
2008-09-22 06:38 FUBAR-BDHR File Added: chainreact.fs2
2008-09-22 15:48 chief1983 Note Added: 0009705
2008-09-24 03:39 phreak Status new => assigned
2008-09-24 03:39 phreak Assigned To => phreak
2008-09-25 01:59 phreak Status assigned => resolved
2008-09-25 01:59 phreak Resolution open => fixed