View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001773 | FSSCP | FRED | public | 2008-09-22 06:37 | 2008-09-25 01:59 |
Reporter | FUBAR-BDHR | Assigned To | phreak | ||
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.6.9 | ||||
Summary | 0001773: Explosion-effect crashes game if size too big | ||||
Description | Doing some testing with explosion-effect I just tossed in some random values for size and outer radius to do some debugging and see what they looked like. Worked around my original problem which may be another bug but the game kept crashing anyway. Finally narrowed it down to a value of 1000 for size and outer radius (using same variable for both). 999 works 1000 crashes. | ||||
Additional Information | 3.6.10 4827 Knightly build dated 9/18/08. Nothing out of the ordinary in the fs2_open.log file. Attaching test mission and errorlog.txt. There are 3 explosions between 10 and 25 seconds. First with a value of 500, second 999, third 1000. | ||||
Tags | No tags attached. | ||||
2008-09-22 06:37
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2008-09-22 06:38
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Confirmed. This goes back to at least 3.6.9. Can't test retail right now. |
Date Modified | Username | Field | Change |
---|---|---|---|
2008-09-22 06:37 | FUBAR-BDHR | New Issue | |
2008-09-22 06:37 | FUBAR-BDHR | File Added: errorlog.txt | |
2008-09-22 06:38 | FUBAR-BDHR | File Added: chainreact.fs2 | |
2008-09-22 15:48 | chief1983 | Note Added: 0009705 | |
2008-09-24 03:39 | phreak | Status | new => assigned |
2008-09-24 03:39 | phreak | Assigned To | => phreak |
2008-09-25 01:59 | phreak | Status | assigned => resolved |
2008-09-25 01:59 | phreak | Resolution | open => fixed |