View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001756 | FSSCP | user interface | public | 2008-08-28 13:34 | 2008-10-16 03:44 |
| Reporter | Galemp | Assigned To | phreak | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.6.9 | ||||
| Summary | 0001756: Ship/Weapon Loadout ANIs not looping properly | ||||
| Description | When making new loadout animations, it seems that the game engine always uses the FS2 standard timing regardless of the loop point specified in the ANI. See attached ANI for reference. In ANIView it loops correctly but in-game it jumps around erratically. This is critical for the FSPort hi-res loadout interface. | ||||
| Tags | No tags attached. | ||||
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2008-08-28 13:35
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The loop frame number is hard-coded for the ship/weapon loadout animations (currently set at frame 52). I'm not sure if this could be fixed to honor the key frames in the ani without breaking stuff. |
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Check the nightly build tomorrow and this should hopefully be fixed. |
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No complaints in a month, so I guess it's good. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2008-08-28 13:34 | Galemp | New Issue | |
| 2008-08-28 13:35 | Galemp | File Added: 2_banshee.zip | |
| 2008-08-29 00:05 | taylor | Note Added: 0009617 | |
| 2008-08-29 00:07 | taylor | Note Edited: 0009617 | |
| 2008-09-15 23:21 | phreak | Status | new => assigned |
| 2008-09-15 23:21 | phreak | Assigned To | => phreak |
| 2008-09-15 23:21 | phreak | Note Added: 0009683 | |
| 2008-10-16 03:44 | phreak | Status | assigned => resolved |
| 2008-10-16 03:44 | phreak | Resolution | open => fixed |
| 2008-10-16 03:44 | phreak | Note Added: 0009996 |