View Issue Details

IDProjectCategoryView StatusLast Update
0001756FSSCPuser interfacepublic2008-10-16 03:44
ReporterGalemp Assigned Tophreak  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product Version3.6.9 
Summary0001756: Ship/Weapon Loadout ANIs not looping properly
DescriptionWhen making new loadout animations, it seems that the game engine always uses the FS2 standard timing regardless of the loop point specified in the ANI.

See attached ANI for reference. In ANIView it loops correctly but in-game it jumps around erratically. This is critical for the FSPort hi-res loadout interface.
TagsNo tags attached.

Activities

2008-08-28 13:35

 

2_banshee.zip (584,622 bytes)

taylor

2008-08-29 00:05

administrator   ~0009617

Last edited: 2008-08-29 00:07

The loop frame number is hard-coded for the ship/weapon loadout animations (currently set at frame 52).

I'm not sure if this could be fixed to honor the key frames in the ani without breaking stuff.

phreak

2008-09-15 23:21

developer   ~0009683

Check the nightly build tomorrow and this should hopefully be fixed.

phreak

2008-10-16 03:44

developer   ~0009996

No complaints in a month, so I guess it's good.

Issue History

Date Modified Username Field Change
2008-08-28 13:34 Galemp New Issue
2008-08-28 13:35 Galemp File Added: 2_banshee.zip
2008-08-29 00:05 taylor Note Added: 0009617
2008-08-29 00:07 taylor Note Edited: 0009617
2008-09-15 23:21 phreak Status new => assigned
2008-09-15 23:21 phreak Assigned To => phreak
2008-09-15 23:21 phreak Note Added: 0009683
2008-10-16 03:44 phreak Status assigned => resolved
2008-10-16 03:44 phreak Resolution open => fixed
2008-10-16 03:44 phreak Note Added: 0009996