View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001736 | FSSCP | multiplayer | public | 2008-07-25 19:44 | 2008-09-05 22:04 |
Reporter | karajorma | Assigned To | Wanderer | ||
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Windows | OS | Windows XP Home | OS Version | SP2 |
Summary | 0001736: Standalone crashes due to EFF error. | ||||
Description | Not seen this one before since I have been coding using only retail data for ages but any attempt to run the standalone using the media VPs results in an Int3(). Here's the last few lines of the log which make it pretty clear what the problem is. TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. DDS ERROR: Couldn't open 'exp20_0000' -- DDS is compressed but compression support is not enabled WARNING: "EFF: No frame images were found. EFF, exp20.eff, is invalid." at bmpman.cpp:1800 I'm simply not familiar enough with the graphics code to know where we should be telling the game not to bother loading EFFs for the standalone. But I did notice that bm_load() returns a bogus file on line 1388 for the standalone. | ||||
Steps To Reproduce | Run the standalone with the mediavps active. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2008-07-25 19:44 | karajorma | New Issue | |
2008-09-05 22:00 | Wanderer | Status | new => assigned |
2008-09-05 22:00 | Wanderer | Assigned To | => Wanderer |
2008-09-05 22:04 | Wanderer | Status | assigned => resolved |
2008-09-05 22:04 | Wanderer | Resolution | open => fixed |
2008-09-05 22:04 | Wanderer | Note Added: 0009654 |