View Issue Details

IDProjectCategoryView StatusLast Update
0001688FSSCPbeamspublic2008-06-01 12:12
ReporterWanderer Assigned ToWanderer  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
OSWindows XPOS VersionSP 2 
Summary0001688: Multiple beams per turret problems
DescriptionGame seems to allow only single beamglow per turret. This is apparent with rapid fire beams as the beam glow seems to alternate between the firingpoints often jumping from one firing point to another during warmup or warmdown periods.

Also game seems to 'prefer' to fire beams (using two AAAf and "use multiple guns" flags) from same firing point even when there are 'unused' firingpoints at least seemingly available.
TagsNo tags attached.

Activities

Wanderer

2008-06-01 05:33

developer   ~0009363

I have fixed this in my branch... so as far as i am concerned this bug can be closed

taylor

2008-06-01 09:34

administrator   ~0009364

It's not "fixed" until it's in the trunk. :)

Wanderer

2008-06-01 10:52

developer   ~0009366

Fixed (in trunk).

Issue History

Date Modified Username Field Change
2008-05-16 19:22 Wanderer New Issue
2008-06-01 05:33 Wanderer Note Added: 0009363
2008-06-01 09:34 taylor Note Added: 0009364
2008-06-01 10:52 Wanderer Note Added: 0009366
2008-06-01 12:09 Wanderer Status new => assigned
2008-06-01 12:09 Wanderer Assigned To => Wanderer
2008-06-01 12:12 Wanderer Status assigned => resolved
2008-06-01 12:12 Wanderer Resolution open => fixed