View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001688 | FSSCP | beams | public | 2008-05-16 19:22 | 2008-06-01 12:12 |
Reporter | Wanderer | Assigned To | Wanderer | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
OS | Windows XP | OS Version | SP 2 | ||
Summary | 0001688: Multiple beams per turret problems | ||||
Description | Game seems to allow only single beamglow per turret. This is apparent with rapid fire beams as the beam glow seems to alternate between the firingpoints often jumping from one firing point to another during warmup or warmdown periods. Also game seems to 'prefer' to fire beams (using two AAAf and "use multiple guns" flags) from same firing point even when there are 'unused' firingpoints at least seemingly available. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2008-05-16 19:22 | Wanderer | New Issue | |
2008-06-01 05:33 | Wanderer | Note Added: 0009363 | |
2008-06-01 09:34 | taylor | Note Added: 0009364 | |
2008-06-01 10:52 | Wanderer | Note Added: 0009366 | |
2008-06-01 12:09 | Wanderer | Status | new => assigned |
2008-06-01 12:09 | Wanderer | Assigned To | => Wanderer |
2008-06-01 12:12 | Wanderer | Status | assigned => resolved |
2008-06-01 12:12 | Wanderer | Resolution | open => fixed |