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IDProjectCategoryView StatusLast Update
0001670FSSCPgraphicspublic2008-05-03 21:46
ReporterTopgun Assigned Totaylor  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionduplicate 
Summary0001670: thrusters are flat
Descriptionit's hard to explain. I will get a screenshot later.
the thursters are on a flat polygon. and they look really wierd if you look straight at them.
it happens on 20080423 revision 4608.
TagsNo tags attached.

Relationships

duplicate of 0001665 resolvedtaylor thruster effects not showing up on some ships 

Activities

Backslash

2008-04-26 08:24

developer   ~0009242

They have always been like that. Why are you looking straight at them? :-P This is what the round engine glow is meant to cover.

2008-04-27 23:09

 

screen0002.png (205,059 bytes)   
screen0002.png (205,059 bytes)   

2008-04-27 23:10

 

screen0003.png (259,031 bytes)   
screen0003.png (259,031 bytes)   

2008-04-27 23:11

 

screen0004.png (529,237 bytes)

Topgun

2008-04-27 23:11

reporter   ~0009256

it didn't look like this in 3.69.

ARSPR

2008-04-28 00:18

reporter   ~0009257

Last edited: 2008-04-28 00:20

Hey, this issue has affected Xt builds for quite a long time. But Taylor squashed it in XT0306.

I haven't had time to test latest SVN build...

At least in XT builds the problem showed up whenever you set:

$ThrustAnims:
 +Pri_Normal: <none>

or

 +Pri_Normal: Missing_Map

in Species_Defs.tbl or in any xxx-sdf.tbm. And Mediavps does it to "erase" original FS2 polyed thrusters.

With this kind of table setting, a lot of thruster bitmaps disappear from rendering.

Taylor got a little crazy till he fixed it because he didn't get the bug in his own system (so it is probably system/GPU/driver/OS related). But maybe he has it actually solved in his own code database (Xt builds). Or maybe he knows what can be causing it in actual SVN code.

Topgun

2008-04-28 00:39

reporter   ~0009258

well I am using svn, so? I guess he didn't kill it.

Topgun

2008-04-28 00:44

reporter   ~0009259

I just noticed that the thruster effect is on even if the ship is not moving.

Wanderer

2008-04-28 14:17

developer   ~0009261

That looks pretty much like you would be missing the primary and tertiary thruster glow effects leaving only the secondary (trail type effect) visible.

ARSPR

2008-04-29 21:48

reporter   ~0009268

At last I've been able to test with SVN revision 4608 from Chief, and I DO see the thrusters. I don't get the bug ?????

(Vista 32-bit + 8800 GTX + forceware 175.12)

Taylor, PLEASE, light our lives...

taylor

2008-04-30 03:30

administrator   ~0009271

Yeah, this is the same bug that you reported ARSPR, and was eventually fixed. I can't remember if I actually committed the entire fix to SVN though, since the updated thruster handling as a whole hasn't been committed yet.

I'm going to catch up with the rest of my tagged commits this week, so it should work itself out at that point.

Issue History

Date Modified Username Field Change
2008-04-26 05:05 Topgun New Issue
2008-04-26 08:24 Backslash Note Added: 0009242
2008-04-27 23:09 Topgun File Added: screen0002.png
2008-04-27 23:10 Topgun File Added: screen0003.png
2008-04-27 23:11 Topgun File Added: screen0004.png
2008-04-27 23:11 Topgun Note Added: 0009256
2008-04-28 00:18 ARSPR Note Added: 0009257
2008-04-28 00:20 ARSPR Note Edited: 0009257
2008-04-28 00:39 Topgun Note Added: 0009258
2008-04-28 00:44 Topgun Note Added: 0009259
2008-04-28 14:17 Wanderer Note Added: 0009261
2008-04-29 21:48 ARSPR Note Added: 0009268
2008-04-30 03:30 taylor Note Added: 0009271
2008-05-03 21:46 taylor Relationship added duplicate of 0001665
2008-05-03 21:46 taylor Duplicate ID 0 => 1665
2008-05-03 21:46 taylor Status new => resolved
2008-05-03 21:46 taylor Resolution open => duplicate
2008-05-03 21:46 taylor Assigned To => taylor