View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001664 | FSSCP | gameplay | public | 2008-04-16 07:16 | 2008-04-25 23:19 |
Reporter | FUBAR-BDHR | Assigned To | karajorma | ||
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.6.9 | ||||
Fixed in Version | 3.6.10 | ||||
Summary | 0001664: Ship-subsys-guardian-threshold causes assert when the subsystem doesn't exist. | ||||
Description | A bug was reported in TBP about the ISA Bluestar locking up the game. I tried running a 3.6.10 debug build and narrowed it down to an Assert in line 11105 of sexp.cpp. Looking at the code and the mission I think I found the cause. The ship in question has 2 engines (engine01 and engine02) but the default player ship has only on engine. So when the player switches to the 2 engine ship in loadout and tries to start the game it crashes. | ||||
Additional Information | 3/30 TBP 3.6.9 build but also occurs in newer FS2 3.6.10 builds. | ||||
Tags | No tags attached. | ||||
2008-04-16 07:16
|
|
|
I added an <All Engines> and <All Turrets> option to the SEXP. If you are using it with a ship that might get changed via loadout/change-ship-class you should use that in order to ensure it always works. |
Date Modified | Username | Field | Change |
---|---|---|---|
2008-04-16 07:16 | FUBAR-BDHR | New Issue | |
2008-04-16 07:16 | FUBAR-BDHR | File Added: FUBAR_MG03.FS2 | |
2008-04-18 01:06 | karajorma | Status | new => assigned |
2008-04-18 01:06 | karajorma | Assigned To | => karajorma |
2008-04-25 23:19 | karajorma | Status | assigned => resolved |
2008-04-25 23:19 | karajorma | Fixed in Version | => 3.6.10 |
2008-04-25 23:19 | karajorma | Resolution | open => fixed |
2008-04-25 23:19 | karajorma | Note Added: 0009240 |