View Issue Details

IDProjectCategoryView StatusLast Update
0000166FSSCPgameplaypublic2005-03-15 01:33
ReporterGoober5000 Assigned Tophreak  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Summary0000166: Colossus warpout bug
DescriptionEveryone who has tried to make the Colossus jump out has seen this: the vortex appears in entirely the wrong place and the jump looks very silly.

What is the cause of this? Is it a problem with the code or a problem with the Colossus model? If it's the latter, we should add a hack in the model loading routine that checks for the Colossus and sets the correct data.
TagsNo tags attached.

Activities

Goober5000

2004-04-07 06:09

administrator   ~0000719

Bobboau, since you wanted a bug, why don't you take a look at this. :)

RandomTiger

2004-04-07 06:41

developer   ~0000722

This is a bug since its always worked OK before.
Get the testers to check other large ships.
Lets not add any hacks, theres enough of them already.

Goober5000

2004-04-07 07:25

administrator   ~0000723

Last edited: 2004-04-07 07:28

It never worked okay before... try creating a mission with the Colossus and cueing it to depart. Notice that the Colossus never warps out in any of the FS2 campaign missions.

The ideal solution would be to fix the Colossus model and redistribute it. However, since this is something that affects the original model, I think it would be better to "fix" the model on the fly with the code.

EDIT: AFAIK, only the Colossus is affected. Every other model I know of works properly.

edited on: 04-07-04 03:28

Bobboau

2004-04-13 02:08

developer   ~0000755

yeah, it's a problem with the pof

RandomTiger

2004-04-18 15:41

developer   ~0000799

Didnt realise it never worked before.
How bad would the hack have to be?

Goober5000

2004-04-19 00:31

administrator   ~0000806

AFAIK not very bad - just fix the center-of-mass or center-of-gravity or some such.

kasperl

2004-04-19 18:43

developer   ~0000809

would it be filename specific, or read the model data or something?

administrator

2005-03-14 13:56

administrator   ~0001894

Since the last comments are almost a year old, I am assuming someone else has fixed this or it needs to be reassigned.

phreak

2005-03-14 17:36

developer   ~0001904

the ACEN chunk should be added to the ship's position when calculating the warphole position. The ACEN chunk defaults to (0,0,0) for ships that don't have it and the Colossus is the only ship that has it, so it should only affect the Colossus model. i can take this one.

phreak

2005-03-15 01:28

developer   ~0001946

fixed

Issue History

Date Modified Username Field Change
2004-04-07 06:09 Goober5000 New Issue
2004-04-07 06:09 Goober5000 Note Added: 0000719
2004-04-07 06:09 Goober5000 Assigned To => Bobboau
2004-04-07 06:09 Goober5000 Status new => assigned
2004-04-07 06:41 RandomTiger Note Added: 0000722
2004-04-07 07:25 Goober5000 Note Added: 0000723
2004-04-07 07:28 Goober5000 Note Edited: 0000723
2004-04-13 02:08 Bobboau Note Added: 0000755
2004-04-18 15:41 RandomTiger Note Added: 0000799
2004-04-19 00:31 Goober5000 Note Added: 0000806
2004-04-19 18:43 kasperl Note Added: 0000809
2005-03-14 13:56 administrator Note Added: 0001894
2005-03-14 17:36 phreak Note Added: 0001904
2005-03-14 17:36 phreak Assigned To Bobboau => phreak
2005-03-15 01:28 phreak Note Added: 0001946
2005-03-15 01:33 phreak Status assigned => resolved
2005-03-15 01:33 phreak Resolution open => fixed