View Issue Details

IDProjectCategoryView StatusLast Update
0001623FSSCPmultiplayerpublic2008-04-18 12:26
ReporterFUBAR-BDHR Assigned Tokarajorma  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionno change required 
Product Version3.6.9 
Fixed in Version3.6.10 
Summary0001623: ship-subsys-guardian-threshold doesn't work on player ships in multi
DescriptionSetting the threshold works on the initial spawn but does not seem to work after respawn.
TagsNo tags attached.

Activities

karajorma

2008-03-06 16:07

administrator   ~0008939

This doesn't really surprise me. As far as the game is concerned the respawned ship is a completely new ship that simply happens to be in the same slot in the Ships array as the one before it. So everything gets blasted clean.

To be honest I'm not even sure this is a bug. Having the SEXP's effects persist over respawns when other effects don't would be pretty odd too. It's probably better to give the FREDder better ways of figuring out when a ship has just respawned and allow them to do things to it then.

karajorma

2008-04-18 12:26

administrator   ~0009234

Well you now have the tools in 3.6.10 to re-guardian the ship on every respawn. Not particularly pretty but it's more sensible than having guardians passed on between respawns (for instance what happens if they're supposed to turn off after 10 seconds but the ship is respawning at the time?).

Issue History

Date Modified Username Field Change
2008-03-06 12:58 FUBAR-BDHR New Issue
2008-03-06 16:07 karajorma Note Added: 0008939
2008-04-18 12:26 karajorma Status new => resolved
2008-04-18 12:26 karajorma Fixed in Version => 3.6.10
2008-04-18 12:26 karajorma Resolution open => no change required
2008-04-18 12:26 karajorma Assigned To => karajorma
2008-04-18 12:26 karajorma Note Added: 0009234