View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001622 | FSSCP | multiplayer | public | 2008-03-06 05:36 | 2008-10-13 04:05 |
| Reporter | FUBAR-BDHR | Assigned To | |||
| Priority | normal | Severity | trivial | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 3.6.9 | ||||
| Summary | 0001622: Loadout screen allows invalid weapons to be placed on ships before lock | ||||
| Description | Host can place weapons on a ship that are not valid for that ship before lock is enabled. This doesn't really hurt anything since as soon as lock is enabled a message pops up about the invalid weapons and resets the loadout. It's just an annoyance if you go through and loadout all the AI ships then hit the lock since you have to redo them again. | ||||
| Tags | No tags attached. | ||||
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Have you tried this recently? I can not duplicate this issue. (Playing as host in a game by myself) |
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Haven't tried this one since the report. I'll add it to the list of things to try. |
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Looks like this is working. I get the invalid weapon message as soon as I try to drag it off the available weapons stack. Close away. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2008-03-06 05:36 | FUBAR-BDHR | New Issue | |
| 2008-10-11 13:17 | phreak | Note Added: 0009933 | |
| 2008-10-11 18:09 | FUBAR-BDHR | Note Added: 0009937 | |
| 2008-10-13 01:53 | FUBAR-BDHR | Note Added: 0009941 | |
| 2008-10-13 04:05 | phreak | Status | new => closed |
| 2008-10-13 04:05 | phreak | Resolution | open => no change required |