View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001619 | FSSCP | multiplayer | public | 2008-03-04 04:25 | 2020-11-01 15:29 |
| Reporter | FUBAR-BDHR | Assigned To | karajorma | ||
| Priority | normal | Severity | minor | Reproducibility | random |
| Status | closed | Resolution | fixed | ||
| Product Version | 3.6.9 | ||||
| Summary | 0001619: Client spwaning when host ends mission results in client ending up in limbo. | ||||
| Description | Just had this happen while playing a dogfight in TBP. I ended the mission and just as I hit alt-J I saw the client ship appear on RADAR. He was stuck in the game with no weapons and could not type although I did get about a dozen semi-colons as soon as debrief appeared. I escaped out and made a new game. Client rejoined and I could see what he was typing but he could not see anything I was typing. After he exited all the way out to the launcher and came back in everything worked again. | ||||
| Additional Information | TBP version of 3.6.9. Possibly related to the "double respawn" bug? | ||||
| Tags | No tags attached. | ||||
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I really need to take a very long look at the way the respawn/endgame code works. We're getting entirely too many problems due to latency and the game expecting to know things it might not yet have gotten a packet for. |
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This does not seem to be happening anymore according to the multi testing we have been doing. I will take responsibility if we start getting new reports of this issue. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2008-03-04 04:25 | FUBAR-BDHR | New Issue | |
| 2008-03-05 02:18 | karajorma | Note Added: 0008936 | |
| 2009-03-15 17:19 | karajorma | Status | new => assigned |
| 2009-03-15 17:19 | karajorma | Assigned To | => karajorma |
| 2020-11-01 15:29 | FSCyborg | Status | assigned => closed |
| 2020-11-01 15:29 | FSCyborg | Resolution | open => fixed |
| 2020-11-01 15:29 | FSCyborg | Note Added: 0017031 |