View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001602 | FSSCP | FS2NetD | public | 2008-02-18 11:21 | 2008-03-08 02:44 |
| Reporter | Shade | Assigned To | taylor | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | no change required | ||
| Summary | 0001602: 3.6.10: DCC file transfer is enabled on the FS2Net lobby server | ||||
| Description | As title. Not sure if this will be an issue or not, but at least now it's confirmed to be enabled. In-game, a DCC request gives a note in the chat window but there seems to be no way to accept or deny it. | ||||
| Tags | No tags attached. | ||||
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After reading a few docs and going over all of the code involved I think that this is now a non-issue. The game looks like it will accept only a few CTCP messages, with DCC not being one of them. Only ACTION, PING, and VERSION appear to be dealt with in any way on the client side, with only PING having any real function other than an on-screen response. It's a non-issue server side since this is all client-to-client traffic and doesn't go through the chat server itself. The fear here was mostly about bad chat protocol handling on the client side (like what caused 0001903), but I don't really see anything that can break in there due to the CTP protocol being so minimally supported. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2008-02-18 11:21 | Shade | New Issue | |
| 2008-02-18 17:59 | taylor | Status | new => assigned |
| 2008-02-18 17:59 | taylor | Assigned To | => taylor |
| 2008-02-18 18:00 | taylor | Category | multiplayer => FS2NetD |
| 2008-03-08 02:44 | taylor | Note Added: 0008945 | |
| 2008-03-08 02:44 | taylor | Status | assigned => resolved |
| 2008-03-08 02:44 | taylor | Resolution | open => no change required |