View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000159 | FSSCP | graphics | public | 2004-04-01 20:31 | 2005-03-15 01:32 |
| Reporter | Jonathan_S47 | Assigned To | phreak | ||
| Priority | normal | Severity | trivial | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000159: Muzzle Flash oddity | ||||
| Description | I have been experimenting with Muzzle flashes on weapons and have noticed this bug when they are used on fighter weapons. The Muzzle flash stays in a specific area and does not move. In the screenshots I have included the fighter is not moving. | ||||
| Tags | No tags attached. | ||||
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2004-04-01 20:31
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2004-04-06 23:02
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I have uploaded a VP file that has the table entries. edited on: 05-18-04 15:37 |
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2004-04-15 17:26
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2004-04-15 17:26
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2004-05-18 19:35
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Reminder sent to Jonathan_S47 Is the muzzle flash still goofing up on you? In Reference to fs2_open Bug 159 |
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Known issue, AFAIK. Bob should know more about this. |
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Reminder sent to Bobboau Hey Bobboau, Can you look into this? |
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Yes. They seem to only work on capital ship flak turrets. If a muzzle flash is put on any other capital ship turret they don’t show and fighters have this problem. |
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When I talked to Bob he said that this is a retail bug. this is more of a feature request than a bug. |
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i swear this was one of the first things i fixed in the early SCP versions. Perhaps it got commented out :blah: |
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ok i see whats going on. to create the muzzleflashes, the coder calls shipfx_flash_create() which creates the muzzle flash at a certain point. however, the point passed to it is the position of the gunpoint relative to the firing ship. This means the muzzleflash gets drawn near the origin relative to the universe. Using the absolute coordinates should fix this problem. |
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ok i uploaded a test build. http://www.penguinbomb.com/phreak/fs2_open_r.zip edited on: 10-17-04 22:20 |
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hmm. it seems as if i have to add the absolute position inside shipfx_flash_create() since the relative position is needed elsewhere i've reuploaded the build |
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Reminder sent to Jonathan_S47 phreak might have fixed it. |
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Sorry I didn’t notice this sooner, been busy with school. I have only had a chance to test it out a little. The flash didn’t even seem to show up on the fighter weapons this time. I haven’t gotten a chance to test it on other capital ship weapons yet. Edit: Ok. I got the muzzle flash to appear again but it still gets left behind when a ship moves. edited on: 10-21-04 08:37 |
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right. i got around to testing this and it seems as if the muzzle flashes are getting left behind as a particle with no velocity. so if the ship is moving, then theres an explosion in space. i fear this behavior is more of a design problem on V's part. there may be a way to get the muzzle flash animation to move along with the ship as it moves, but its going to be more than a 1 line fix. |
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I've been looking at the muzzleflash code and have come up with an idea. Right now the muzzleflash graphics are channeled through the particle system and rendered that way. luckily for us, there is a way we can make the particles attached relative to a ship. i figure a flag of some sort in the muzzleflash.tbl will allow us to attach the muzzleflash to the end of the gunpoint as opposed to having it float in space. lets just hope this works |
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ok im going to fix the original problem and have the muzzleflashes appear on the gunpoints. anything additional should be considered a feature request. |
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Fixed so that the muzzle-flashes appear at the gunpoints; however, the flashes fall behind the firing object so it'll look a bit funny. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-04-01 20:31 | Jonathan_S47 | New Issue | |
| 2004-04-01 20:31 | Jonathan_S47 | File Added: M-error3.jpg | |
| 2004-04-06 23:02 | Jonathan_S47 | File Added: M_error4.jpg | |
| 2004-04-06 23:04 | Jonathan_S47 | Note Added: 0000698 | |
| 2004-04-15 17:26 | Jonathan_S47 | File Added: M_error5-A.jpg | |
| 2004-04-15 17:26 | Jonathan_S47 | File Added: M_error5-B.jpg | |
| 2004-05-18 19:35 | Jonathan_S47 | File Added: MFlash.zip | |
| 2004-05-18 19:37 | Jonathan_S47 | Note Edited: 0000698 | |
| 2004-09-08 20:47 | redmenace | Note Added: 0001231 | |
| 2004-09-09 13:44 | kasperl | Note Added: 0001233 | |
| 2004-09-09 19:33 | redmenace | Note Added: 0001234 | |
| 2004-09-16 11:39 | Jonathan_S47 | Note Added: 0001240 | |
| 2004-09-16 16:37 | redmenace | Note Added: 0001241 | |
| 2004-10-18 01:47 | phreak | Note Added: 0001307 | |
| 2004-10-18 02:09 | phreak | Note Added: 0001309 | |
| 2004-10-18 02:15 | phreak | Note Added: 0001311 | |
| 2004-10-18 02:20 | phreak | Note Edited: 0001311 | |
| 2004-10-18 14:01 | phreak | Status | new => assigned |
| 2004-10-18 14:01 | phreak | Assigned To | => phreak |
| 2004-10-18 23:23 | phreak | Note Added: 0001317 | |
| 2004-10-21 00:30 | redmenace | Note Added: 0001318 | |
| 2004-10-21 02:19 | Jonathan_S47 | Note Added: 0001319 | |
| 2004-10-21 12:37 | Jonathan_S47 | Note Edited: 0001319 | |
| 2004-12-23 19:39 | phreak | Note Added: 0001448 | |
| 2004-12-23 22:31 | phreak | Note Added: 0001449 | |
| 2005-03-13 20:18 | phreak | Note Added: 0001847 | |
| 2005-03-15 01:29 | phreak | Note Added: 0001947 | |
| 2005-03-15 01:32 | phreak | Status | assigned => resolved |
| 2005-03-15 01:32 | phreak | Resolution | open => fixed |