View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001577 | FSSCP | mediaVP | public | 2008-01-17 13:07 | 2008-10-09 01:54 |
| Reporter | WMCoolmon | Assigned To | Da_Brain | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0001577: Missing AAAf muzzle glow in 3.6.10 beta MVPs | ||||
| Description | --------------------------- Warning! --------------------------- Warning: Could not find a usable muzzle glow bitmap (AAAbeamAglow) for weapon 'AAAf'! File: weapons.cpp Line: 3741 Call stack: ------------------------------------------------------------------ fs2_open_d.exe 008d1e44() fs2_open_d.exe 007329c2() fs2_open_d.exe 0071ecef() fs2_open_d.exe 0071ee21() fs2_open_d.exe 0071efba() fs2_open_d.exe 0072bcd9() fs2_open_d.exe 0090425d() fs2_open_d.exe 0072a952() fs2_open_d.exe 0090487c() fs2_open_d.exe 0072de0f() fs2_open_d.exe 0072e0a6() fs2_open_d.exe 00c309d7() KERNEL32.dll 7c5989d5() ------------------------------------------------------------------ [ This info is in the clipboard so you can paste it somewhere now ] | ||||
| Tags | No tags attached. | ||||
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Yes there are some missing textures related with beams. Summary here: http://www.hard-light.net/forums/index.php/topic,51229.msg1040024.html#msg1040024 |
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This is fixed in the MVP internal gammas. |
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Closed as requested, resolved in 3.6.10 gamma+ MediaVPs (currently unreleased). |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2008-01-17 13:07 | WMCoolmon | New Issue | |
| 2008-01-17 13:07 | WMCoolmon | Status | new => assigned |
| 2008-01-17 13:07 | WMCoolmon | Assigned To | => Da_Brain |
| 2008-01-18 00:32 | ARSPR | Note Added: 0008817 | |
| 2008-10-09 00:56 | VA | Note Added: 0009848 | |
| 2008-10-09 01:54 | chief1983 | Note Added: 0009860 | |
| 2008-10-09 01:54 | chief1983 | Status | assigned => resolved |
| 2008-10-09 01:54 | chief1983 | Resolution | open => fixed |