View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000150 | FSSCP | graphics | public | 2004-03-24 13:04 | 2005-02-22 19:48 |
| Reporter | flatcat | Assigned To | |||
| Priority | normal | Severity | tweak | Reproducibility | always |
| Status | closed | Resolution | open | ||
| Summary | 0000150: TNT2: texture problems after an explosion. | ||||
| Description | I'm getting a problem with the textures when an explosion happens. It seems that some of the parts of the explosion texture are misplaced. After this has happened every other texture in the game has the same problem, it also affect the main command room. Hopefuly I have included a screenshot of the effect. | ||||
| Additional Information | build and settings I'm using: Bobboau 3_23_04 (I get the problem with most other builds to) flags: -glow -jpgtga D3D8 640X480 x32 fix geforce font my system spec is: AMD Athlon 900 mhz Nvidia TNT2 256 Mb RAM Direct X 9.0b | ||||
| Tags | No tags attached. | ||||
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2004-03-24 13:04
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does this happen in OGL as well? i had a TNT2, also using dx9, and this didn't happen in any build before 1-20 (after that, that card was out of my case) |
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OGL is pretty much out of the question on my system because as soon as I start a game with it enabled everything has strange lines going through it and if I start a mission it crashes instantly. |
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try disabling everything but OGL. What operating system are you using? edit: also try the 20 januari build, annd/or the last december build. edited on: 03-24-04 12:27 |
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I tried switching everything off but OGl and no luck there i'm afraid. I'm using Win XP home edition. I tried the earlier builds that you suggested but I got the same problem. I'll keep fiddling around with it and see what happens. |
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if it did occur in those builds, then it is not the graph card causing it. |
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Reminder sent to flatcat are you still having problems with the explosions? Bug number 150. |
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* BUMP * Still an issue flatcat? I'm pretty much ready to close this one since the TNT2 isn't quite enough card to play FS2_Open anymore. |
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It's been almost a year since the reporter has responded and no other similar reports have been filed. If it's still an issue then we can reopen it but otherwise this is closed. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-03-24 13:04 | flatcat | New Issue | |
| 2004-03-24 13:04 | flatcat | File Added: explosion texture.JPG | |
| 2004-03-24 15:27 | kasperl | Note Added: 0000570 | |
| 2004-03-24 15:52 | flatcat | Note Added: 0000571 | |
| 2004-03-24 17:26 | kasperl | Note Added: 0000572 | |
| 2004-03-24 17:27 | kasperl | Note Edited: 0000572 | |
| 2004-03-24 21:31 | flatcat | Note Added: 0000577 | |
| 2004-03-25 10:07 | kasperl | Note Added: 0000579 | |
| 2004-04-18 15:38 | RandomTiger | Summary | texture problems after an explosion. => TNT2: texture problems after an explosion. |
| 2004-09-08 20:39 | redmenace | Note Added: 0001229 | |
| 2005-02-01 18:48 | taylor | Note Added: 0001618 | |
| 2005-02-22 19:48 | taylor | Status | new => closed |
| 2005-02-22 19:48 | taylor | Note Added: 0001673 |