View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001475 | FSSCP | gameplay | public | 2007-08-25 18:36 | 2007-08-28 06:59 |
| Reporter | KeldorKatarn | Assigned To | Goober5000 | ||
| Priority | normal | Severity | tweak | Reproducibility | always |
| Status | resolved | Resolution | no change required | ||
| Product Version | 3.6.9 | ||||
| Summary | 0001475: Special explosion makes it way to long for the ship to finally blow up | ||||
| Description | The Special explosion feature in the ship editor is very usefull, but the the time the ship with such a explosion activated needs to disintegrate is way to long. In Saga to destroy a nearby capital ship the explosion damage needs to be something like 50,000 to 100,000. With such values the explosion takes over 2 minutes of those small explosions along the hull before the ship finally explodes. That is way to long and I suspect the time for destruction is linked to the explosion damage? If so.. could there be some kind of time-until-destruction added to this to make it possible to adjust the time? | ||||
| Tags | No tags attached. | ||||
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If you set the kamakazie flag on the ship, it'll explode instantly. Also i believe goober was looking into this at one point. This is more of a feature request, however. |
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I don't want it to explode instantly.. the small explosions along the hull are wanted, but not over 2 minutes... |
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Quick workaround. Set the damage lower so the special explosion time speeds up. Then just order the other ship to self destruct x seconds after the special explosion ship. |
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That doesn't work at all since the destruction must depend on the distance to the explosion. Damage depending on distance can be done by special explosion, but not by a general event. |
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As phreak said, this is a feature request, not a bug, and therefore shouldn't be in Mantis. Since this is a WCS feature, it should be in the WCS feature request thread. I have looked into combining explosion time with special-explosions, but I haven't gotten past the planning stage yet. It requires some reverse-compatibility gymnastics. In the meantime, here is the general formula for explosion time: 3000 + (damage*4 + object radius*4) = explosion time, in milliseconds |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2007-08-25 18:36 | KeldorKatarn | New Issue | |
| 2007-08-25 18:48 | phreak | Note Added: 0008402 | |
| 2007-08-25 18:48 | phreak | Category | OpenGL => gameplay |
| 2007-08-25 19:53 | KeldorKatarn | Note Added: 0008403 | |
| 2007-08-25 20:59 | FUBAR-BDHR | Note Added: 0008404 | |
| 2007-08-25 21:23 | KeldorKatarn | Note Added: 0008405 | |
| 2007-08-28 06:49 | Goober5000 | Status | new => assigned |
| 2007-08-28 06:49 | Goober5000 | Assigned To | => Goober5000 |
| 2007-08-28 06:58 | Goober5000 | Note Added: 0008418 | |
| 2007-08-28 06:58 | Goober5000 | Note Edited: 0008418 | |
| 2007-08-28 06:59 | Goober5000 | Status | assigned => resolved |
| 2007-08-28 06:59 | Goober5000 | Resolution | open => no change required |