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IDProjectCategoryView StatusLast Update
0001469FSSCPWCSagapublic2012-11-19 07:28
ReporterTolwyn Assigned ToKazan  
PrioritynormalSeveritytrivialReproducibilityalways
Status closedResolutionno change required 
Product Version3.6.10 
Summary0001469: Autopilot "Hazard Near" problem
DescriptionIn the last builds our autopilot template sometimes does not work properly (which happens only if an obstacle, such an asteroid field is in the mission. This is related to the autopilot code - some ships simply hover in space instead of followg their course to the next nav)

After some testing I think I found our what'S behind this: it is the new "feature" - autopilot blocks if you are too near an asteroid/debris field. The thing is: our autopilot template teleports the player to a position right in the middle between two nav points before engaging autopilot (and so does Kaz hardcoded autopilot). Still, it seems that only the point where autopilot has been activated counts: sometimes all ships except the player stay still, sometimes some of them follow their route others do not, sometimes everything works. Can this be made optional or disabled completely?
TagsNo tags attached.

Activities

Kazan

2007-08-28 07:28

developer   ~0008420

does this occur in latest builds? because the autopilot system checks down the entire projected path at 250m intervals for obstructions to autopilot. If it is happening then i probably made a small boo boo in the projected check function.

Tolwyn

2007-08-28 19:42

reporter   ~0008422

well, I've been testing with the latest build posted by Goober in the recent builds forum.

KeldorKatarn

2007-08-29 06:44

reporter   ~0008423

Last edited: 2007-08-29 06:45

At the moment of autopilot activation the player may not be transported to the animation sequence position yet...
I don't think this is working wrong.. but for our sequence to work I think we will need a possibility to shut down hard coded autopilot completely by mission specs flag. That would be really apreciated

The_E

2010-10-22 13:07

administrator   ~0012425

I'm guessing this is no longer current.

Goober5000

2012-11-19 07:28

administrator   ~0014065

Closing as no longer relevant because:

1) The behavior isn't really "wrong" per Keldor's comments
2) Mission design can control whether this bug appears
3) There is now an additional "cutscene" mode of autopilot which serves as the workaround Keldor suggested
4) WCS forked their codebase anyway

Issue History

Date Modified Username Field Change
2007-08-22 11:54 Tolwyn New Issue
2007-08-28 07:16 Goober5000 Status new => assigned
2007-08-28 07:16 Goober5000 Assigned To => Kazan
2007-08-28 07:28 Kazan Note Added: 0008420
2007-08-28 19:42 Tolwyn Note Added: 0008422
2007-08-29 06:44 KeldorKatarn Note Added: 0008423
2007-08-29 06:45 KeldorKatarn Note Edited: 0008423
2010-10-22 13:07 The_E Note Added: 0012425
2012-11-19 07:28 Goober5000 Note Added: 0014065
2012-11-19 07:28 Goober5000 Status assigned => closed
2012-11-19 07:28 Goober5000 Resolution open => no change required