View Issue Details

IDProjectCategoryView StatusLast Update
0001463FSSCPgameplaypublic2007-09-03 22:51
ReporterWanderer Assigned Tophreak  
PrioritynormalSeverityminorReproducibilitysometimes
Status resolvedResolutionfixed 
Summary0001463: Local SSM issues
DescriptionBasically: http://www.hard-light.net/forums/index.php/topic,48821.msg991068.html#msg991068

Main issue: Firing local SSMs before gaining solid aspect lock triggers vecmat warnings which always appear in numbers matching the fired local SSMs (ie. if i fire single missile i get 1 warning, firing 2 causes 2 warnings). This also - quite often - causes the fighter to spin wildly if fighter was maneuvering at time of the warning. These missiles seem to be lost in limbo too.
Additional InformationPossibly either force missile behavior - if fired before solid lock - to similar as totally untargeted missile (ie. no subspace jump effect) or prevent creation of no "no dumbfire" local SSMs?
TagsNo tags attached.

Activities

phreak

2007-08-16 04:45

developer   ~0008383

I have a fix, but someone took my CVS write access away.

phreak

2007-08-16 05:00

developer   ~0008385

Committed. Whenever the next build is released, then this should be fixed. The problem was that an unlocked LSSM was trying to get the location of the object that it's locked upon

Issue History

Date Modified Username Field Change
2007-08-13 09:23 Wanderer New Issue
2007-08-15 01:47 phreak Status new => assigned
2007-08-15 01:47 phreak Assigned To => phreak
2007-08-16 04:45 phreak Note Added: 0008383
2007-08-16 05:00 phreak Note Added: 0008385
2007-09-03 22:51 phreak Status assigned => resolved
2007-09-03 22:51 phreak Resolution open => fixed