View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001463 | FSSCP | gameplay | public | 2007-08-13 09:23 | 2007-09-03 22:51 |
| Reporter | Wanderer | Assigned To | phreak | ||
| Priority | normal | Severity | minor | Reproducibility | sometimes |
| Status | resolved | Resolution | fixed | ||
| Summary | 0001463: Local SSM issues | ||||
| Description | Basically: http://www.hard-light.net/forums/index.php/topic,48821.msg991068.html#msg991068 Main issue: Firing local SSMs before gaining solid aspect lock triggers vecmat warnings which always appear in numbers matching the fired local SSMs (ie. if i fire single missile i get 1 warning, firing 2 causes 2 warnings). This also - quite often - causes the fighter to spin wildly if fighter was maneuvering at time of the warning. These missiles seem to be lost in limbo too. | ||||
| Additional Information | Possibly either force missile behavior - if fired before solid lock - to similar as totally untargeted missile (ie. no subspace jump effect) or prevent creation of no "no dumbfire" local SSMs? | ||||
| Tags | No tags attached. | ||||
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I have a fix, but someone took my CVS write access away. |
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Committed. Whenever the next build is released, then this should be fixed. The problem was that an unlocked LSSM was trying to get the location of the object that it's locked upon |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2007-08-13 09:23 | Wanderer | New Issue | |
| 2007-08-15 01:47 | phreak | Status | new => assigned |
| 2007-08-15 01:47 | phreak | Assigned To | => phreak |
| 2007-08-16 04:45 | phreak | Note Added: 0008383 | |
| 2007-08-16 05:00 | phreak | Note Added: 0008385 | |
| 2007-09-03 22:51 | phreak | Status | assigned => resolved |
| 2007-09-03 22:51 | phreak | Resolution | open => fixed |