View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001453 | FSSCP | DirectX | public | 2007-08-03 08:51 | 2007-10-28 10:42 |
| Reporter | trasher258 | Assigned To | taylor | ||
| Priority | normal | Severity | crash | Reproducibility | random |
| Status | resolved | Resolution | won't fix | ||
| Product Version | 3.6.9 | ||||
| Summary | 0001453: Game randomly crashes while running Direct X 8 version of FSO | ||||
| Description | I been having crashes of this program recently with some modded campains. I also did move all of the mediavps files into the root dicoraniys of FSO. I don't know which is causing the problem. But running under Direct X 8 improved the gameplay speed alot! I don't want to go back to OpenGL again... it doesn't work smooth for my computer. | ||||
| Additional Information | System Hardware Readout: OS version: Windows XP Home Edition w/SP2 Manfacturer: eMachines Model: T6212 Graphics Card: ATI Randon Xpress 200 Processer: AMD Athlon(tm) 64 RAM: 896 MB Attachment of D3D Text Caps included | ||||
| Tags | No tags attached. | ||||
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2007-08-03 08:51
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D3D8 CAPS.txt (17,133 bytes)
Operating System: Win XP Service Pack 2 Memory: 894 MB Adapter: MSI RADEON XPRESS 200 Series Modes: 57: (1024x768)x32 bit, 75 rr 56: (1024x768)x32 bit, 72 rr 55: (1024x768)x32 bit, 70 rr 54: (1024x768)x32 bit, 60 rr 53: (1024x768)x16 bit, 75 rr 52: (1024x768)x16 bit, 72 rr 51: (1024x768)x16 bit, 70 rr 50: (1024x768)x16 bit, 60 rr 49: (848x480)x32 bit, 75 rr 48: (848x480)x32 bit, 60 rr 47: (848x480)x16 bit, 75 rr 46: (848x480)x16 bit, 60 rr 45: (800x600)x32 bit, 75 rr 44: (800x600)x32 bit, 72 rr 43: (800x600)x32 bit, 70 rr 42: (800x600)x32 bit, 60 rr 41: (800x600)x32 bit, 56 rr 40: (800x600)x16 bit, 75 rr 39: (800x600)x16 bit, 72 rr 38: (800x600)x16 bit, 70 rr 37: (800x600)x16 bit, 60 rr 36: (800x600)x16 bit, 56 rr 35: (720x576)x32 bit, 75 rr 34: (720x576)x32 bit, 60 rr 33: (720x576)x32 bit, 59 rr 32: (720x576)x16 bit, 75 rr 31: (720x576)x16 bit, 60 rr 30: (720x576)x16 bit, 59 rr 29: (720x480)x32 bit, 75 rr 28: (720x480)x32 bit, 60 rr 27: (720x480)x16 bit, 75 rr 26: (720x480)x16 bit, 60 rr 25: (640x480)x32 bit, 75 rr 24: (640x480)x32 bit, 72 rr 23: (640x480)x32 bit, 60 rr 22: (640x480)x16 bit, 75 rr 21: (640x480)x16 bit, 72 rr 20: (640x480)x16 bit, 60 rr 19: (640x400)x32 bit, 75 rr 18: (640x400)x32 bit, 60 rr 17: (640x400)x16 bit, 75 rr 16: (640x400)x16 bit, 60 rr 15: (512x384)x32 bit, 75 rr 14: (512x384)x32 bit, 60 rr 13: (512x384)x16 bit, 75 rr 12: (512x384)x16 bit, 60 rr 11: (400x300)x32 bit, 75 rr 10: (400x300)x32 bit, 60 rr 9: (400x300)x16 bit, 75 rr 8: (400x300)x16 bit, 60 rr 7: (320x240)x32 bit, 75 rr 6: (320x240)x32 bit, 60 rr 5: (320x240)x16 bit, 75 rr 4: (320x240)x16 bit, 60 rr 3: (320x200)x32 bit, 75 rr 2: (320x200)x32 bit, 60 rr 1: (320x200)x16 bit, 75 rr 0: (320x200)x16 bit, 60 rr D3D8 Caps: caps.Caps.D3DCAPS_READ_SCANLINE: yes caps.Caps2.D3DCAPS2_CANCALIBRATEGAMMA: no caps.Caps2.D3DCAPS2_CANRENDERWINDOWED: yes caps.Caps2.D3DCAPS2_CANMANAGERESOURCE: no caps.Caps2.D3DCAPS2_DYNAMICTEXTURES: yes caps.Caps2.D3DCAPS2_FULLSCREENGAMMA: yes caps.Caps2.D3DCAPS2_NO2DDURING3DSCENE: no caps.Caps3.D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD: yes caps.PresentationIntervals.D3DPRESENT_INTERVAL_IMMEDIATE: yes caps.PresentationIntervals.D3DPRESENT_INTERVAL_ONE: yes caps.PresentationIntervals.D3DPRESENT_INTERVAL_TWO: no caps.PresentationIntervals.D3DPRESENT_INTERVAL_THREE: no caps.PresentationIntervals.D3DPRESENT_INTERVAL_FOUR: no caps.CursorCaps.D3DCURSORCAPS_COLOR: yes caps.CursorCaps.D3DCURSORCAPS_LOWRES: no caps.DevCaps.D3DDEVCAPS_CANBLTSYSTONONLOCAL: yes caps.DevCaps.D3DDEVCAPS_CANRENDERAFTERFLIP: yes caps.DevCaps.D3DDEVCAPS_DRAWPRIMTLVERTEX: yes caps.DevCaps.D3DDEVCAPS_EXECUTESYSTEMMEMORY: yes caps.DevCaps.D3DDEVCAPS_EXECUTEVIDEOMEMORY: yes caps.DevCaps.D3DDEVCAPS_HWRASTERIZATION: yes caps.DevCaps.D3DDEVCAPS_HWTRANSFORMANDLIGHT: yes caps.DevCaps.D3DDEVCAPS_NPATCHES: no caps.DevCaps.D3DDEVCAPS_PUREDEVICE: yes caps.DevCaps.D3DDEVCAPS_QUINTICRTPATCHES: no caps.DevCaps.D3DDEVCAPS_RTPATCHES: no caps.DevCaps.D3DDEVCAPS_RTPATCHHANDLEZERO: no caps.DevCaps.D3DDEVCAPS_SEPARATETEXTUREMEMORIES: no caps.DevCaps.D3DDEVCAPS_TEXTURENONLOCALVIDMEM: yes caps.DevCaps.D3DDEVCAPS_TEXTURESYSTEMMEMORY: no caps.DevCaps.D3DDEVCAPS_TEXTUREVIDEOMEMORY: yes caps.DevCaps.D3DDEVCAPS_TLVERTEXSYSTEMMEMORY: yes caps.DevCaps.D3DDEVCAPS_TLVERTEXVIDEOMEMORY: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_BLENDOP: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_CLIPPLANESCALEDPOINTS: no caps.PrimitiveMiscCaps.D3DPMISCCAPS_CLIPTLVERTS: no caps.PrimitiveMiscCaps.D3DPMISCCAPS_COLORWRITEENABLE: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLCCW: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLCW: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLNONE: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_LINEPATTERNREP: no caps.PrimitiveMiscCaps.D3DPMISCCAPS_MASKZ: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_TSSARGTEMP: yes caps.RasterCaps.D3DPRASTERCAPS_ANISOTROPY: yes caps.RasterCaps.D3DPRASTERCAPS_ANTIALIASEDGES: no caps.RasterCaps.D3DPRASTERCAPS_COLORPERSPECTIVE: yes caps.RasterCaps.D3DPRASTERCAPS_DITHER: yes caps.RasterCaps.D3DPRASTERCAPS_FOGRANGE: yes caps.RasterCaps.D3DPRASTERCAPS_FOGTABLE: yes caps.RasterCaps.D3DPRASTERCAPS_FOGVERTEX: yes caps.RasterCaps.D3DPRASTERCAPS_MIPMAPLODBIAS: yes caps.RasterCaps.D3DPRASTERCAPS_PAT: no caps.RasterCaps.D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE: no caps.RasterCaps.D3DPRASTERCAPS_WBUFFER: no caps.RasterCaps.D3DPRASTERCAPS_WFOG: yes caps.RasterCaps.D3DPRASTERCAPS_ZBIAS: yes caps.RasterCaps.D3DPRASTERCAPS_ZBUFFERLESSHSR: no caps.RasterCaps.D3DPRASTERCAPS_ZFOG: yes caps.RasterCaps.D3DPRASTERCAPS_ZTEST: yes caps.ZCmpCaps.D3DPCMPCAPS_ALWAYS: yes caps.ZCmpCaps.D3DPCMPCAPS_EQUAL: yes caps.ZCmpCaps.D3DPCMPCAPS_GREATER: yes caps.ZCmpCaps.D3DPCMPCAPS_GREATEREQUAL: yes caps.ZCmpCaps.D3DPCMPCAPS_LESS: yes caps.ZCmpCaps.D3DPCMPCAPS_LESSEQUAL: yes caps.ZCmpCaps.D3DPCMPCAPS_NEVER: yes caps.ZCmpCaps.D3DPCMPCAPS_NOTEQUAL: yes caps.SrcBlendCaps.D3DPBLENDCAPS_BOTHINVSRCALPHA: yes caps.SrcBlendCaps.D3DPBLENDCAPS_BOTHSRCALPHA: yes caps.SrcBlendCaps.D3DPBLENDCAPS_DESTALPHA: yes caps.SrcBlendCaps.D3DPBLENDCAPS_DESTCOLOR: yes caps.SrcBlendCaps.D3DPBLENDCAPS_INVDESTALPHA: yes caps.SrcBlendCaps.D3DPBLENDCAPS_INVDESTCOLOR: yes caps.SrcBlendCaps.D3DPBLENDCAPS_INVSRCALPHA: yes caps.SrcBlendCaps.D3DPBLENDCAPS_INVSRCCOLOR: yes caps.SrcBlendCaps.D3DPBLENDCAPS_ONE: yes caps.SrcBlendCaps.D3DPBLENDCAPS_SRCALPHA: yes caps.SrcBlendCaps.D3DPBLENDCAPS_SRCALPHASAT: yes caps.SrcBlendCaps.D3DPBLENDCAPS_SRCCOLOR: yes caps.SrcBlendCaps.D3DPBLENDCAPS_ZERO: yes caps.DestBlendCaps.D3DPBLENDCAPS_BOTHINVSRCALPHA: yes caps.DestBlendCaps.D3DPBLENDCAPS_BOTHSRCALPHA: yes caps.DestBlendCaps.D3DPBLENDCAPS_DESTALPHA: yes caps.DestBlendCaps.D3DPBLENDCAPS_DESTCOLOR: yes caps.DestBlendCaps.D3DPBLENDCAPS_INVDESTALPHA: yes caps.DestBlendCaps.D3DPBLENDCAPS_INVDESTCOLOR: yes caps.DestBlendCaps.D3DPBLENDCAPS_INVSRCALPHA: yes caps.DestBlendCaps.D3DPBLENDCAPS_INVSRCCOLOR: yes caps.DestBlendCaps.D3DPBLENDCAPS_ONE: yes caps.DestBlendCaps.D3DPBLENDCAPS_SRCALPHA: yes caps.DestBlendCaps.D3DPBLENDCAPS_SRCALPHASAT: no caps.DestBlendCaps.D3DPBLENDCAPS_SRCCOLOR: yes caps.DestBlendCaps.D3DPBLENDCAPS_ZERO: yes caps.AlphaCmpCaps.D3DPCMPCAPS_ALWAYS: yes caps.AlphaCmpCaps.D3DPCMPCAPS_EQUAL: yes caps.AlphaCmpCaps.D3DPCMPCAPS_GREATER: yes caps.AlphaCmpCaps.D3DPCMPCAPS_GREATEREQUAL: yes caps.AlphaCmpCaps.D3DPCMPCAPS_LESS: yes caps.AlphaCmpCaps.D3DPCMPCAPS_LESSEQUAL: yes caps.AlphaCmpCaps.D3DPCMPCAPS_NEVER: yes caps.AlphaCmpCaps.D3DPCMPCAPS_NOTEQUAL: yes caps.ShadeCaps.D3DPSHADECAPS_ALPHAGOURAUDBLEND: yes caps.ShadeCaps.D3DPSHADECAPS_COLORGOURAUDRGB: yes caps.ShadeCaps.D3DPSHADECAPS_FOGGOURAUD: yes caps.ShadeCaps.D3DPSHADECAPS_SPECULARGOURAUDRGB: yes caps.TextureCaps.D3DPTEXTURECAPS_ALPHA: yes caps.TextureCaps.D3DPTEXTURECAPS_ALPHAPALETTE: no caps.TextureCaps.D3DPTEXTURECAPS_CUBEMAP: yes caps.TextureCaps.D3DPTEXTURECAPS_CUBEMAP_POW2: yes caps.TextureCaps.D3DPTEXTURECAPS_MIPCUBEMAP: yes caps.TextureCaps.D3DPTEXTURECAPS_MIPMAP: yes caps.TextureCaps.D3DPTEXTURECAPS_MIPVOLUMEMAP: yes caps.TextureCaps.D3DPTEXTURECAPS_NONPOW2CONDITIONAL: yes caps.TextureCaps.D3DPTEXTURECAPS_PERSPECTIVE: yes caps.TextureCaps.D3DPTEXTURECAPS_POW2: yes caps.TextureCaps.D3DPTEXTURECAPS_PROJECTED: yes caps.TextureCaps.D3DPTEXTURECAPS_SQUAREONLY: no caps.TextureCaps.D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE: yes caps.TextureCaps.D3DPTEXTURECAPS_VOLUMEMAP: yes caps.TextureCaps.D3DPTEXTURECAPS_VOLUMEMAP_POW2: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC: no caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC: no caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT: yes caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC: no caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC: no caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC: no caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR: yes caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT: yes caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC: no caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR: yes caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT: yes caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR: yes caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT: yes caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC: no caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC: no caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC: no caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR: yes caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT: yes caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC: no caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR: yes caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT: yes caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR: yes caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT: yes caps.TextureAddressCaps.D3DPTADDRESSCAPS_BORDER: no caps.TextureAddressCaps.D3DPTADDRESSCAPS_CLAMP: yes caps.TextureAddressCaps.D3DPTADDRESSCAPS_INDEPENDENTUV: yes caps.TextureAddressCaps.D3DPTADDRESSCAPS_MIRROR: yes caps.TextureAddressCaps.D3DPTADDRESSCAPS_MIRRORONCE: yes caps.TextureAddressCaps.D3DPTADDRESSCAPS_WRAP: yes caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_BORDER: no caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_CLAMP: yes caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_INDEPENDENTUV: yes caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_MIRROR: yes caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_MIRRORONCE: yes caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_WRAP: yes caps.LineCaps.D3DLINECAPS_ALPHACMP: yes caps.LineCaps.D3DLINECAPS_BLEND: yes caps.LineCaps.D3DLINECAPS_FOG: yes caps.LineCaps.D3DLINECAPS_TEXTURE: yes caps.LineCaps.D3DLINECAPS_ZTEST: yes Max texture width: 2048 Max texture height: 2048 Max volume extent: 1024 Max texture repeat: 2048 Max texture aspect: 2048 Max anisotropy: 16 Max vertex W: 10000000000.000000 Guard band (l,t,r,b): -960.000000 -960.000000 2880.000000 2880.000000 Extents adjust: 0 caps.StencilCaps.D3DSTENCILCAPS_DECR: yes caps.StencilCaps.D3DSTENCILCAPS_DECRSAT: yes caps.StencilCaps.D3DSTENCILCAPS_INCR: yes caps.StencilCaps.D3DSTENCILCAPS_INCRSAT: yes caps.StencilCaps.D3DSTENCILCAPS_INVERT: yes caps.StencilCaps.D3DSTENCILCAPS_KEEP: yes caps.StencilCaps.D3DSTENCILCAPS_REPLACE: yes caps.StencilCaps.D3DSTENCILCAPS_ZERO: yes caps.FVFCaps.D3DFVFCAPS_DONOTSTRIPELEMENTS: no caps.FVFCaps.D3DFVFCAPS_PSIZE: yes caps.FVFCaps.D3DFVFCAPS_TEXCOORDCOUNTMASK: yes caps.TextureOpCaps.D3DTEXOPCAPS_ADD: yes caps.TextureOpCaps.D3DTEXOPCAPS_ADDSIGNED: yes caps.TextureOpCaps.D3DTEXOPCAPS_ADDSIGNED2X: yes caps.TextureOpCaps.D3DTEXOPCAPS_ADDSMOOTH: yes caps.TextureOpCaps.D3DTEXOPCAPS_BLENDCURRENTALPHA: yes caps.TextureOpCaps.D3DTEXOPCAPS_BLENDDIFFUSEALPHA: yes caps.TextureOpCaps.D3DTEXOPCAPS_BLENDFACTORALPHA: yes caps.TextureOpCaps.D3DTEXOPCAPS_BLENDTEXTUREALPHA: yes caps.TextureOpCaps.D3DTEXOPCAPS_BLENDTEXTUREALPHAPM: yes caps.TextureOpCaps.D3DTEXOPCAPS_BUMPENVMAP: yes caps.TextureOpCaps.D3DTEXOPCAPS_BUMPENVMAPLUMINANCE: yes caps.TextureOpCaps.D3DTEXOPCAPS_DISABLE: yes caps.TextureOpCaps.D3DTEXOPCAPS_DOTPRODUCT3: yes caps.TextureOpCaps.D3DTEXOPCAPS_LERP: yes caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE: yes caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE2X: yes caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE4X: yes caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR: yes caps.TextureOpCaps.D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA: yes caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR: yes caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA: yes caps.TextureOpCaps.D3DTEXOPCAPS_MULTIPLYADD: yes caps.TextureOpCaps.D3DTEXOPCAPS_PREMODULATE: yes caps.TextureOpCaps.D3DTEXOPCAPS_SELECTARG1: yes caps.TextureOpCaps.D3DTEXOPCAPS_SELECTARG2: yes caps.TextureOpCaps.D3DTEXOPCAPS_SUBTRACT: yes Max texture blend stages: 8 Max simultaneous textures: 8 caps.VertexProcessingCaps.D3DVTXPCAPS_DIRECTIONALLIGHTS: yes caps.VertexProcessingCaps.D3DVTXPCAPS_LOCALVIEWER: yes caps.VertexProcessingCaps.D3DVTXPCAPS_MATERIALSOURCE7: yes caps.VertexProcessingCaps.D3DVTXPCAPS_POSITIONALLIGHTS: yes caps.VertexProcessingCaps.D3DVTXPCAPS_TEXGEN: yes caps.VertexProcessingCaps.D3DVTXPCAPS_TWEENING: yes caps.VertexProcessingCaps.D3DVTXPCAPS_NO_VSDT_UBYTE4: no Max active lights: 8 Max user clip planes: 6 Max vertex blend matrices: 4 Max vertex blend matrix index: 37 Max point size: 256.000000 Max Prim count: 1048575 Max Vertrx index: 16777215 Max Streams: 16 Max Stream stride: 508 Vertex shader version: 1.1 Max vertex shader const: 256 Pixel shader version: 1.4 Max pixel shader value: -536870912 |
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I put the mediavps files back into it's folder but no change. |
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Dang it, it's crashing only when using Direct X 8. It works fine under OpenGL. In DX8, It crashes at the loading screen. I'll lanch the debug tool to see what file loads last before it does it again. I also tried it using a diffrent resolution. The loading bar doesn't budge in 1024x768 but it loads all the way in 640x400 then crashes. The background turns completly white when the loading meter animates. Heh, the debies and astroid explodions didn't show correct ly either in The B5 project mod ethier... |
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It seems to be missing a file or two. (I apologize for flooding) Here's the first three of the dialog readout: Warning: Failed to add starfield bitmap 'nebulF2-main' to the mission! File:J:\src\cvs\fs2_open_3_6_9.final\code\Starfield\StarField.cpp Line: 3459 [This filename points to the location of a file on the computer that built this executable] Call stack: ------------------------------------------------------------------ stars_load_first_valid_background() parse_bitmaps() parse_mission() parse_main() mission_load() game_start_mission() game_enter_state() gameseq_set_state() game_process_event() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816fd7() ------------------------------------------------------------------ Warning: Unable to load starfield bitmap: 'nebulA3-whisp'! File:J:\src\cvs\fs2_open_3_6_9.final\code\Starfield\StarField.cpp Line: 1291 [This filename points to the location of a file on the computer that built this executable] Call stack: ------------------------------------------------------------------ fred2_open_3_6_9_debug.exe 004ff344() fred2_open_3_6_9_debug.exe 00455c16() fred2_open_3_6_9_debug.exe 0044c951() fred2_open_3_6_9_debug.exe 009ba792() fred2_open_3_6_9_debug.exe 009ba0f4() fred2_open_3_6_9_debug.exe 009b7c49() fred2_open_3_6_9_debug.exe 009b8135() USER32.dll 7e418734() USER32.dll 7e41d05b() USER32.dll 7e41b4c0() USER32.dll 7e41f9fe() ntdll.dll 7c90eae3() USER32.dll 7e41fecc() USER32.dll 7e41ff66() fred2_open_3_6_9_debug.exe 009b8ac9() ------------------------------------------------------------------ Warning: Unable to load starfield bitmap: 'nebulA4-whisp'! File:J:\src\cvs\fs2_open_3_6_9.final\code\Starfield\StarField.cpp Line: 1291 [This filename points to the location of a file on the computer that built this executable] Call stack: ------------------------------------------------------------------ fred2_open_3_6_9_debug.exe 004ff344() fred2_open_3_6_9_debug.exe 00455c16() fred2_open_3_6_9_debug.exe 0044c951() fred2_open_3_6_9_debug.exe 009ba792() fred2_open_3_6_9_debug.exe 009ba0f4() fred2_open_3_6_9_debug.exe 009b7c49() fred2_open_3_6_9_debug.exe 009b8135() USER32.dll 7e418734() USER32.dll 7e41d05b() USER32.dll 7e41b4c0() USER32.dll 7e41f9fe() ntdll.dll 7c90eae3() USER32.dll 7e41fecc() USER32.dll 7e41ff66() fred2_open_3_6_9_debug.exe 009b8ac9() ------------------------------------------------------------------ ...and so on. Maybe something's missing in the cache folder in mediavps. I don't have drive called J:/ ! well... I do but I don't use it. It for portable devices. I'll check back tomorrow... It past midnight here. (It is tommorow here! Well, after 5:00 AM CT) |
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Well if we ever hire a D3D coder then someone will take a look at this but unfortunately for you we don't have one and D3D is likely to be removed from the codebase by the end of the year. I'd suggest you post on Hard Light Productions and try to figure out why your OpenGL performance is so slow instead. |
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oh, great... thx! |
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Ok, but can you please tell Mantis what campaign you were playing. There have been known issues with retail modded campgaigns such as Blaise Russels Homesick. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2007-08-03 08:51 | trasher258 | New Issue | |
| 2007-08-03 08:51 | trasher258 | File Added: D3D8 CAPS.txt | |
| 2007-08-03 09:03 | trasher258 | Note Added: 0008329 | |
| 2007-08-03 09:16 | trasher258 | Note Added: 0008330 | |
| 2007-08-03 09:24 | trasher258 | Note Added: 0008331 | |
| 2007-08-03 09:26 | trasher258 | Note Edited: 0008331 | |
| 2007-08-03 09:31 | trasher258 | Note Edited: 0008331 | |
| 2007-08-04 00:08 | karajorma | Note Added: 0008336 | |
| 2007-08-04 02:44 | trasher258 | Note Added: 0008339 | |
| 2007-08-10 12:52 | nubbles | Note Added: 0008364 | |
| 2007-10-28 10:42 | taylor | Status | new => resolved |
| 2007-10-28 10:42 | taylor | Resolution | open => won't fix |
| 2007-10-28 10:42 | taylor | Assigned To | => taylor |