View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001446 | FSSCP | gameplay | public | 2007-07-27 08:29 | 2008-10-26 22:32 |
| Reporter | Woolie Wool | Assigned To | Kazan | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.6.10 | ||||
| Summary | 0001446: Enemy cargo containers prevent autopilot | ||||
| Description | Do we really need the autopilot system to see enemy cargo containers as "hostile craft"? It strikes me as stupid to shoot up a bunch of fighters and not be able to go to the next nav point because there are some boxes sitting there. *insert Deus Ex Machina joke here* | ||||
| Tags | No tags attached. | ||||
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they're enemy craft - mark them as neutral if you need to |
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In the future, it may be a good idea to have a ship flag that would allow the autopilot to ignore specific ships. Otherwise, you may just need to live with this for a bit. |
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actually i think this bug ticket should be closed as fixed - i'm fairly sure i changed it in code.. i don't have a current checkout of the svn handy to double check |
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I can confirm: autopilot.cpp lines 327, 328 |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2007-07-27 08:29 | Woolie Wool | New Issue | |
| 2007-07-28 01:46 | Goober5000 | Status | new => assigned |
| 2007-07-28 01:46 | Goober5000 | Assigned To | => Kazan |
| 2007-07-28 01:58 | Kazan | Note Added: 0008309 | |
| 2008-10-26 02:32 | phreak | Note Added: 0010124 | |
| 2008-10-26 15:08 | Kazan | Note Added: 0010127 | |
| 2008-10-26 22:32 | phreak | Note Added: 0010128 | |
| 2008-10-26 22:32 | phreak | Status | assigned => resolved |
| 2008-10-26 22:32 | phreak | Resolution | open => fixed |