View Issue Details

IDProjectCategoryView StatusLast Update
0001446FSSCPgameplaypublic2008-10-26 22:32
ReporterWoolie Wool Assigned ToKazan  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product Version3.6.10 
Summary0001446: Enemy cargo containers prevent autopilot
DescriptionDo we really need the autopilot system to see enemy cargo containers as "hostile craft"? It strikes me as stupid to shoot up a bunch of fighters and not be able to go to the next nav point because there are some boxes sitting there.
*insert Deus Ex Machina joke here*
TagsNo tags attached.

Activities

Kazan

2007-07-28 01:58

developer   ~0008309

they're enemy craft - mark them as neutral if you need to

phreak

2008-10-26 02:32

developer   ~0010124

In the future, it may be a good idea to have a ship flag that would allow the autopilot to ignore specific ships. Otherwise, you may just need to live with this for a bit.

Kazan

2008-10-26 15:08

developer   ~0010127

actually i think this bug ticket should be closed as fixed - i'm fairly sure i changed it in code.. i don't have a current checkout of the svn handy to double check

phreak

2008-10-26 22:32

developer   ~0010128

I can confirm: autopilot.cpp lines 327, 328

Issue History

Date Modified Username Field Change
2007-07-27 08:29 Woolie Wool New Issue
2007-07-28 01:46 Goober5000 Status new => assigned
2007-07-28 01:46 Goober5000 Assigned To => Kazan
2007-07-28 01:58 Kazan Note Added: 0008309
2008-10-26 02:32 phreak Note Added: 0010124
2008-10-26 15:08 Kazan Note Added: 0010127
2008-10-26 22:32 phreak Note Added: 0010128
2008-10-26 22:32 phreak Status assigned => resolved
2008-10-26 22:32 phreak Resolution open => fixed