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IDProjectCategoryView StatusLast Update
0001434FSSCPgameplaypublic2007-07-15 19:01
Reportersigmaquadz Assigned Tokarajorma  
PrioritynormalSeveritycrashReproducibilityalways
Status resolvedResolutionno change required 
Product Version3.6.9 
Summary0001434: game crashing at specific point in specifc mission of main FS2 Campaign using FS2_Open
DescriptionI recently installed a retail version of FS2 and then used Turey's FS2 Open installer to play with the improved graphics, i have not tried to play any other campaign yet except the main FS2 campaign, and encounter a game crash in the 3 mission "The Roman's Blunder." After the Iceni has already jumped, the wing of Loki's arrive with the two enemy freighters , and as soon as these are destroyed, a few seconds later the video switches back to my desktop while the sound plays on, and a debug screen comes up. I am not a programmer, so i do not know how to approach the bug on my own so i will try to put as much information regarding the problem as possible.
Additional InformationUpon the video crash, teh debug window displays"

Warning: couldn't fix up turrent indices in spline path

Model: cruser01.pof
Path: $path02
Vertex: 1
Turret model id:13

this probably means that the turret was not specified in the ship table(s).
File:J:\src\cvs\\fs2_open_3_6_9.final\code\ship\ship.cpp
Line: 8737
{This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------------------
parse_create_object_sub0 parse_create_object mission_did_ship_arrive0 mission_maybe_make_ship_arrive0 mission_eval_arrivals0 mission_parse_eval_stuff0 game_simulation_frame0 game_frame0 game_do_frame0 game_do_state0 gameseq_process_events0 game_main0 WinMain0 WinMainCRTStartup0 kernell32.dll 7c816fd70
TagsNo tags attached.

Activities

VA

2007-07-11 10:30

reporter   ~0008213

Last edited: 2007-07-11 10:36

I have no idea why this didn't crash in FS2 retail, but it should have - it's a bug in the original data of the Fenris.

Anyway, download the two files here: http://www.hard-light.net/forums/index.php/topic,41374.msg906457.html#msg906457
Which fixes all models this bug occurs on....

and THEN download these latest versions of my stuff (including the Fenris/Levvy): http://www.hard-light.net/forums/index.php/topic,41374.msg958410.html#msg958410

Edit: Just in case you're not sure what goes where - the first of the two files contain fixed model files. (.POF)put them in your MediaVPs\data\models folder.
The second file contains cache files (.IBX) which go in MediaVPs\data\cache.

Then with all the separate RAR files: .POFs go to MediaVPs\data\models again, .IBXs go to MediaVPs\data\cache and .DDSs go to MediaVPs\data\maps.

That should fix it, and all these updates will be in the next media VP release. :)

karajorma

2007-07-15 19:01

administrator   ~0008220

Since this is a bug in data and not in the code, and sigmaquadz has an answer I'm closing this one.

Issue History

Date Modified Username Field Change
2007-07-11 01:21 sigmaquadz New Issue
2007-07-11 10:30 VA Note Added: 0008213
2007-07-11 10:36 VA Note Edited: 0008213
2007-07-15 19:01 karajorma Status new => resolved
2007-07-15 19:01 karajorma Resolution open => no change required
2007-07-15 19:01 karajorma Assigned To => karajorma
2007-07-15 19:01 karajorma Note Added: 0008220