View Issue Details

IDProjectCategoryView StatusLast Update
0001403FSSCPgameplaypublic2007-07-24 09:20
ReporterJoshua Assigned To 
PrioritynormalSeveritytweakReproducibilityalways
Status resolvedResolutionno change required 
Product Version3.6.9 
Summary0001403: Using debug codes (~+K) allows mission progress.
DescriptionWhen typing www.freespace2.com and using the cheat codes, you can still continue the campaign, wich is off-course not supposed to happen.
TagsNo tags attached.

Activities

taylor

2007-05-27 18:52

administrator   ~0008146

Are you using a debug build or a release build? Debug builds don't have that restriction, and cheats are always enabled for such builds so using the activation code doesn't really do anything there. Release builds are the only ones that you have to activate cheats on, and then it will (or should) prevent you from progressing.

phreak

2007-05-27 22:54

developer   ~0008147

I believe you can progress in retail when using cheats. The restriction was only in place in FS1.

Joshua

2007-05-27 22:57

reporter   ~0008148

I used release.

quote from the site:
To use the debug keys while playing in the single-player mode of Freespace 2 you must enter www.freespace2.com. These debug keys work in both the demo and the full retail versions of FreeSpace 2. Using these debug keys will not allow you to advance to the next mission. All keys must be pressed at the same time.

phreak

2007-05-28 03:37

developer   ~0008149

can you try using retail and see if there is a difference?

taylor

2007-05-28 08:54

administrator   ~0008150

Hmm, looking at the code, it appears that it doesn't stop you from advancing regardless of the build used. And that's not a SCP change either, it's that way in the original source release. If retail FS2 did this then it's a Volition change (which is scary, since it means the source code we have isn't straight retail).

karajorma

2007-05-30 01:42

administrator   ~0008151

Everything I've read said that on FS1 prevented progress when using the cheats. FS2 never did.

Joshua

2007-05-30 19:01

reporter   ~0008152

Since the FreeSpace 2 site claims that it will prevent your campaign to progress, it might be a retail bug.

phreak

2007-05-30 21:43

developer   ~0008153

i'd rather mark this one "working as intended" :)

taylor

2007-06-02 03:12

administrator   ~0008158

Might just be a doc/website bug then. ;)

I say this just gets marked as "won't fix", and we leave it at that.

I suppose we could make it optional, so that it could be modder's choice (an ai_profiles.tbl option for instance). That's really something that a mod should officially request though. It's not something for Mantis.

Goober5000

2007-07-24 09:20

administrator   ~0008262

Last edited: 2007-07-24 09:21

It's a documentation bug, if it's anything. You couldn't advance in retail FS1, but you could in retail FS2. This isn't the first time a game has become more lenient in a sequel; the same thing happened in TIE Fighter, the sequel to X-Wing.

Closing as not-a-bug.

Issue History

Date Modified Username Field Change
2007-05-27 17:13 Joshua New Issue
2007-05-27 18:52 taylor Note Added: 0008146
2007-05-27 22:54 phreak Note Added: 0008147
2007-05-27 22:57 Joshua Note Added: 0008148
2007-05-28 03:37 phreak Note Added: 0008149
2007-05-28 08:54 taylor Note Added: 0008150
2007-05-30 01:42 karajorma Note Added: 0008151
2007-05-30 19:01 Joshua Note Added: 0008152
2007-05-30 21:43 phreak Note Added: 0008153
2007-06-02 03:12 taylor Note Added: 0008158
2007-07-24 09:20 Goober5000 Note Added: 0008262
2007-07-24 09:20 Goober5000 Status new => resolved
2007-07-24 09:20 Goober5000 Resolution open => no change required
2007-07-24 09:21 Goober5000 Note Edited: 0008262