View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001373 | FSSCP | multiplayer | public | 2007-04-13 22:16 | 2007-04-15 21:09 |
| Reporter | Kuras | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | resolved | Resolution | no change required | ||
| Product Version | 3.6.9 | ||||
| Summary | 0001373: Too many kills | ||||
| Description | I have played a 1v1 TvT mt-12a mission with one guy on his host and it was set on 15 respawns, in debriefing there was 16 - 15 for him (it was a tie we both were out) so how did he get a 16th kill if we have only 15 lives? I didn't call a support ship and he said it always happens like that. But why. | ||||
| Tags | No tags attached. | ||||
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If it was set to 15 respawns then 16 kills is fine. You are forgetting to count your initial life. It's the ship you start with + 15 respawns = 16. Also you can get more kills with AI and support ship kills. |
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oh I didn't know, ok |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2007-04-13 22:16 | Kuras | New Issue | |
| 2007-04-14 04:17 | FUBAR-BDHR | Note Added: 0007995 | |
| 2007-04-14 04:17 | FUBAR-BDHR | Note Edited: 0007995 | |
| 2007-04-14 11:49 | Kuras | Note Added: 0007998 | |
| 2007-04-15 21:09 | Goober5000 | Status | new => resolved |
| 2007-04-15 21:09 | Goober5000 | Resolution | open => no change required |