View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001367 | FSSCP | OpenGL | public | 2007-04-12 06:09 | 2007-04-12 06:26 |
| Reporter | Kazan | Assigned To | taylor | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | duplicate | ||
| Platform | WinTel | OS | Window XP | OS Version | Pro 64bit |
| Product Version | 3.6.9 | ||||
| Summary | 0001367: Motion debris parallax incorrect in 16:9 | ||||
| Description | motion debris moves too fast as you move around in 16:9 (possible in 4:3 as well, but i didn't notice before) - ships that are closer than the debris have less parallax movement than the debris, which is clearly wrong. | ||||
| Steps To Reproduce | Use a widescreen res - i'm testing in OpenGL 1360x768x32bit, trilinear + 4x ansitropy | ||||
| Additional Information | radeon x1900xt | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2007-04-12 06:09 | Kazan | New Issue | |
| 2007-04-12 06:09 | Kazan | Severity | minor => major |
| 2007-04-12 06:09 | Kazan | Category | --------- => OpenGL |
| 2007-04-12 06:09 | Kazan | OS | => Window XP |
| 2007-04-12 06:09 | Kazan | OS Version | => Pro 64bit |
| 2007-04-12 06:09 | Kazan | Platform | => WinTel |
| 2007-04-12 06:09 | Kazan | Product Version | => 3.6.9 |
| 2007-04-12 06:25 | taylor | Relationship added | duplicate of 0000083 |
| 2007-04-12 06:26 | taylor | Note Added: 0007977 | |
| 2007-04-12 06:26 | taylor | Duplicate ID | 0 => 83 |
| 2007-04-12 06:26 | taylor | Status | new => resolved |
| 2007-04-12 06:26 | taylor | Resolution | open => duplicate |
| 2007-04-12 06:26 | taylor | Assigned To | => taylor |