View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001349 | FSSCP | multiplayer | public | 2007-04-06 01:20 | 2007-04-09 22:17 |
| Reporter | UnknownTarget | Assigned To | karajorma | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 3.6.9 | ||||
| Summary | 0001349: Kill limit not ending game | ||||
| Description | When I was a host and selected an 8 kill kill limit in multiplayer, the game did not end, nor have I ever seen it end in other situations unless the hope warps out. Pretty sure it's supposed to when the limit is reached, but it's been so long since I played vanilla FS2 online, I don't know. If it is supposed to, then this feature is broken. If it's not supposed to, it'd be nice if it did :D | ||||
| Tags | No tags attached. | ||||
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Ahh...yea. Disregard this. Turns out it was caused by confusion with the interface...*sheepish* |
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Well there is no immediate bug here but it does highlight some issues with ending multiplayer missions in mods that don't wish to have ships jump out. I'll be taking a look at this later. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2007-04-06 01:20 | UnknownTarget | New Issue | |
| 2007-04-08 00:37 | UnknownTarget | Note Added: 0007933 | |
| 2007-04-09 22:14 | karajorma | Status | new => assigned |
| 2007-04-09 22:14 | karajorma | Assigned To | => karajorma |
| 2007-04-09 22:17 | karajorma | Status | assigned => closed |
| 2007-04-09 22:17 | karajorma | Note Added: 0007937 | |
| 2007-04-09 22:17 | karajorma | Resolution | open => no change required |