View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000130 | FSSCP | user interface | public | 2004-03-06 11:18 | 2005-01-01 21:06 |
| Reporter | kasperl | Assigned To | taylor | ||
| Priority | normal | Severity | feature | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000130: when alt tabbing in and out of 3d ship select, viewpoint shifts | ||||
| Description | using the following command lines: 03_05_2004_fs2_open_r.exe -htl -spec -glow -jpgtga -d3d_no_vsync -stats -ship_choice_3d -fov 0.39 -allslev i run the game, load up a mission, and go into ship select. it looks exactly like in the techroom. i alt tab out of the game, and alt tab back in, and the view changes. it looks like your viewing out from the center point of the ship. i'll uplaod images ASAP. | ||||
| Additional Information | P3 800 192MB SDRAM R7k 64MB win98SE | ||||
| Tags | No tags attached. | ||||
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2004-03-06 11:18
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2004-03-06 11:18
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2004-03-06 11:18
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I get this too, but only if I alt tab, unless this shows up with some other condition I'm not sure it's worth fixing, given how odd a situation it would be to alt-tab at that exact moment (doesn't happen in windowed mode) |
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Is this D3D, OGL or both? |
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not sure, D3D for sure, but entering the mission sim in OGL crashes me to desktop with an illegal op. i'll report that crash right away. |
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in OGL, the viewpoint is absolutely not correct, without even alt-tabbing http://fs2.kissifrot.com/mantis_0000130.jpg Oh, and Debug log when D3D version alt-tabbed : game_poll(): got key 0x2038 Direct3D activate: 0 Frame 0 too long!!: frametime = 0.562 (0.562) Direct3D activate: 1 Direct3D activate: 1 Direct3D activate: 1 Frame 0 too long!!: frametime = 0.421 (0.421) Uploading '2_ssb_090001.pcx' Uploading '2_ssb_090002.pcx' ANI iconfighter2t-04.ani with size 28x28 (12.5% wasted) Uploading 'iconfighter2t-04.ani' ANI iconfighter13.ani with size 28x28 (12.5% wasted) Uploading 'iconfighter13.ani' ANI iconfighter2t-01.ani with size 28x28 (12.5% wasted) Uploading 'iconfighter2t-01.ani' ANI iconfighter2t-03.ani with size 28x28 (12.5% wasted) Uploading 'iconfighter2t-03.ani' ANI iconfighter2t-05.ani with size 28x28 (12.5% wasted) Uploading 'iconfighter2t-05.ani' ANI iconfighter2s-02.ani with size 28x28 (12.5% wasted) Uploading 'iconfighter2s-02.ani' ANI iconbomber2t-03.ani with size 28x28 (12.5% wasted) Uploading 'iconbomber2t-03.ani' ANI iconbonusarty.ani with size 28x28 (12.5% wasted) Uploading 'iconbonusarty.ani' Uploading 'iconbonusarty.ani[1]' Uploading 'iconbonusarty.ani[2]' Loading model 'Bonus2t-01.pof' but I did find bonus1.ani, with 1 frames, and a rate of 0 but I did find bonus1-glow.ani, with 0 frames, and a rate of 0 but I did find bonus1c.ani, with 1 frames, and a rate of 0 but I did find damage.ani, with 1 frames, and a rate of 0 but I did find damage-glow.ani, with 0 frames, and a rate of 0 insignorm 1.37 0.09 0.32 insignorm 1.86 0.43 0.34 insignorm 0.38 -0.03 0.05 insignorm 0.02 0.00 0.01 insignorm 0.03 0.01 0.01 insignorm 0.11 0.03 0.01 insignorm 1.14 -0.08 0.14 insignorm 2.52 0.76 0.20 insignorm 1.63 0.27 0.16 insignorm 0.81 0.14 0.08 insignorm 0.79 -0.24 -0.01 insignorm 0.87 -0.27 -0.01 insignorm 2.89 0.49 0.28 insignorm 0.02 0.01 0.00 insignorm 0.08 0.00 0.00 insignorm 0.91 -0.28 -0.01 insignorm -0.03 0.01 0.01 insignorm -0.02 0.00 0.01 insignorm -1.86 0.43 0.34 insignorm -0.13 0.04 0.01 insignorm -0.37 -0.03 0.04 insignorm -1.13 -0.08 0.14 insignorm -2.53 0.76 0.20 insignorm -1.37 0.09 0.32 insignorm -0.80 0.13 0.08 insignorm -1.64 0.27 0.16 insignorm -2.89 0.49 0.28 insignorm -0.88 -0.27 -0.01 insignorm -0.02 0.01 0.00 insignorm -0.79 -0.25 -0.01 insignorm -0.91 -0.28 -0.01 insignorm -0.08 0.00 0.00 Couldn't load model file in missionshipchoice.cpp - tell UnknownPlayerUploading 'bonus1.pcx' Uploading 'bonus1-shine.pcx' Frame 0 too long!!: frametime = 0.251 (0.251) Uploading 'iconbomber2t-03.ani[1]' Uploading 'iconbonusarty.ani[3]' game_poll(): got key 0x2038 Direct3D activate: 0 Frame 0 too long!!: frametime = 0.515 (0.515) I hope it can be used modifié le : 03-07-04 15:03 |
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ignor the stuff about finding an animation, I switched the order of load, but not the debug spew mesages |
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Is this still a problem? I don't see it with OGL in fullscreen or window on Win32 or Linux. Haven't tested D3D since it crashes on Alt-Tab. |
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Tested it using your pilot-test build and it worked fine too (didn't test D3D as well) |
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Can this be resolved then? |
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I assume that either RT, phreak, or myself ended up fixing this so I'm marking it as so. If D3D Alt-Tab ever gets fixed and it's still a problem then please reopen this bug. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-03-06 11:18 | kasperl | New Issue | |
| 2004-03-06 11:18 | kasperl | File Added: screen01.jpg | |
| 2004-03-06 11:18 | kasperl | File Added: screen02.jpg | |
| 2004-03-06 11:18 | kasperl | File Added: screen03.jpg | |
| 2004-03-07 00:10 | Bobboau | Note Added: 0000353 | |
| 2004-03-07 14:10 | RandomTiger | Note Added: 0000365 | |
| 2004-03-07 14:23 | kasperl | Note Added: 0000367 | |
| 2004-03-07 19:48 | Skippy | Note Added: 0000382 | |
| 2004-03-07 20:03 | Skippy | Note Edited: 0000382 | |
| 2004-03-07 20:07 | Bobboau | Note Added: 0000384 | |
| 2004-08-20 01:47 | taylor | Note Added: 0001156 | |
| 2004-08-20 09:08 | Skippy | Note Added: 0001159 | |
| 2004-09-01 00:40 | Goober5000 | Note Added: 0001201 | |
| 2005-01-01 21:06 | taylor | Status | new => resolved |
| 2005-01-01 21:06 | taylor | Resolution | open => fixed |
| 2005-01-01 21:06 | taylor | Assigned To | => taylor |
| 2005-01-01 21:06 | taylor | Note Added: 0001505 |