View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001275 | FSSCP | graphics | public | 2007-02-12 02:29 | 2007-02-12 12:37 |
Reporter | ARSPR | Assigned To | taylor | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | P4 2.8 HT - 1.5GB - 7800GS | OS | Windows XP | OS Version | SP2 |
Product Version | 3.6.9 | ||||
Fixed in Version | 3.6.10 | ||||
Summary | 0001275: Some gauges are missing. (Radar and target info) | ||||
Description | When I target a ship some gauges dissapear (Missing Gauges.jpg): + Radar + Target name and class + Friendly target orders. + Hull strength (the bar in the right side of target view). + The linking lines in the left side of the target view. If I turn off targeting (Alt-T), at least radar comes up again. (The other ones cannot be checked ;) ). And also, when the HUD is shaking because afterburner acceleration or some kind of guns firing, the missing gauges blink on screen (HUD is shaking.jpg). Of course, I'm using OGL. It doesn't matter if I use release or debug, windowed or full screen. | ||||
Additional Information | With official 3.6.9. (latest version), this issue doesn't happen. It has started happening with Taylor's beta builds (xxx-Xt_0124 and xxx-Xt_0127). I'm no coder but I've build my own exe today (2006-02-11): +Using Tortoise CVS to get fs_open_3_6_9 branch. +With MS Visual C++ 6.0 I've opened projects\MSVC_6\Freespace2.dsw +I've selected Build > Set Active Configuration... > Freespace2 - Win32 Debug or Release +I've built it (Build > Build fs2_open_3_6_9_xxx.exe F7) With this personal build it also happens. The screenshots I've uploaded are taken with this build in release flavour. | ||||
Tags | No tags attached. | ||||
2007-02-12 02:29
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2007-02-12 02:30
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Just to make a test I've run D3D. Then the gauges are OK. I upload a screenshot (D3D is OK.jpg) (BTW the ships are all white with D3D, but forget about this ... I DO KNOW D3D is not really supported so it can have weird behaviours) |
2007-02-12 02:48
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No clue why it's a problem, but I'm pretty sure that I know what particular change(s) caused this. I'm going to post a link to a test build here later tonight which should help narrow the problem down to a specific change that can be fixed. |
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Found and fixed. Not really sure what the deal was though. Perhaps a driver bug, but whether that is a Windows driver bug or a Linux drvier bug is anyone's guess. :/ Anyway, I'll release a new build later tonight, get the fix in CVS, and that will be that. |
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Fixered. (check your PMs later for the link to the new build) |
Date Modified | Username | Field | Change |
---|---|---|---|
2007-02-12 02:29 | ARSPR | New Issue | |
2007-02-12 02:29 | ARSPR | File Added: Missing gauges.jpg | |
2007-02-12 02:30 | ARSPR | File Added: HUD is shaking.jpg | |
2007-02-12 02:48 | ARSPR | Note Added: 0007619 | |
2007-02-12 02:48 | ARSPR | File Added: D3D is OK.jpg | |
2007-02-12 04:56 | taylor | Status | new => assigned |
2007-02-12 04:56 | taylor | Assigned To | => taylor |
2007-02-12 06:07 | taylor | Note Added: 0007620 | |
2007-02-12 11:15 | taylor | Note Added: 0007622 | |
2007-02-12 12:37 | taylor | Status | assigned => resolved |
2007-02-12 12:37 | taylor | Fixed in Version | => 3.6.10 |
2007-02-12 12:37 | taylor | Resolution | open => fixed |
2007-02-12 12:37 | taylor | Note Added: 0007623 |