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IDProjectCategoryView StatusLast Update
0001273FSSCPmultiplayerpublic2007-07-15 10:10
Reportercastor Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionunable to reproduce 
Product Version3.6.9 
Summary0001273: sticky shield graphics
DescriptionSuddenly, after joining a TvT game, getting a beating and being respawned, the shield gauge for my ship seemed to get stuck to the status before the respawn.
Now the quadrants don't get updated when hit (as far as I could observe), and they persist even through to the next games. I was still able to die, however, so obviously the shield energy is not stuck, only the gfx.

Screenshots attached.

Additional Information- on Linux platform
- FSO checked out from 3.6.9 branch 9th of Feb
- it was a 4vs4 TvT, mission MT-12 or MT-12a
- only retail VP files in use
TagsNo tags attached.

Activities

2007-02-11 23:56

 

shots.zip (504,370 bytes)

castor

2007-07-05 02:43

reporter   ~0008206

Seems it was an one occurrence thing, what ever it was. No sightings since the day I reported it.
This could probably be closed.

Goober5000

2007-07-15 10:10

administrator   ~0008215

K.

Issue History

Date Modified Username Field Change
2007-02-11 23:56 castor New Issue
2007-02-11 23:56 castor File Added: shots.zip
2007-07-05 02:43 castor Note Added: 0008206
2007-07-15 10:10 Goober5000 Note Added: 0008215
2007-07-15 10:10 Goober5000 Status new => resolved
2007-07-15 10:10 Goober5000 Resolution open => unable to reproduce