View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001273 | FSSCP | multiplayer | public | 2007-02-11 23:56 | 2007-07-15 10:10 |
| Reporter | castor | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | unable to reproduce | ||
| Product Version | 3.6.9 | ||||
| Summary | 0001273: sticky shield graphics | ||||
| Description | Suddenly, after joining a TvT game, getting a beating and being respawned, the shield gauge for my ship seemed to get stuck to the status before the respawn. Now the quadrants don't get updated when hit (as far as I could observe), and they persist even through to the next games. I was still able to die, however, so obviously the shield energy is not stuck, only the gfx. Screenshots attached. | ||||
| Additional Information | - on Linux platform - FSO checked out from 3.6.9 branch 9th of Feb - it was a 4vs4 TvT, mission MT-12 or MT-12a - only retail VP files in use | ||||
| Tags | No tags attached. | ||||
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2007-02-11 23:56
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Seems it was an one occurrence thing, what ever it was. No sightings since the day I reported it. This could probably be closed. |
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K. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2007-02-11 23:56 | castor | New Issue | |
| 2007-02-11 23:56 | castor | File Added: shots.zip | |
| 2007-07-05 02:43 | castor | Note Added: 0008206 | |
| 2007-07-15 10:10 | Goober5000 | Note Added: 0008215 | |
| 2007-07-15 10:10 | Goober5000 | Status | new => resolved |
| 2007-07-15 10:10 | Goober5000 | Resolution | open => unable to reproduce |