View Issue Details

IDProjectCategoryView StatusLast Update
0001256FSSCPgraphicspublic2008-03-22 01:05
ReporterWanderer Assigned Tophreak  
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
Summary0001256: Post-369: Flak effect doesnt show properly
DescriptionProblem appears only in post-369 builds.

With retail game data the flaks appear to have much longer blob trails than what they used to have (10 or more blobs compared to earlier 2 or 3)

With additional mediavp (368zeta+patches) game data bitmap flak effect is replaced with debug particle (filled red circle)

Probably just the most visible effect of some other issue
TagsNo tags attached.

Activities

2007-01-30 13:54

 

flak_issue_old.jpg (44,562 bytes)   
flak_issue_old.jpg (44,562 bytes)   

2007-01-30 13:54

 

flak_issue_new_1.jpg (59,072 bytes)   
flak_issue_new_1.jpg (59,072 bytes)   

Wanderer

2007-01-30 13:56

developer   ~0007562

Uploaded two jpg that were taken while playing non modified 'Kings Gambit' mission.

flak_issue_old.jpg shows the effect with retail data
flak_issue_new_1.jpg shows the effect with additional mediavp data

Wanderer

2007-01-30 14:11

developer   ~0007563

Forgot to mention...

Problem appeared on both build 20070129 as well as earlier WMC's scripting builds

phreak

2007-01-30 23:52

developer   ~0007565

the new particle code doesn't take into alpha blending of the particles into effect.

a = 1- (time_since_creation/max_lifetime)

phreak

2007-02-02 01:03

developer   ~0007575

doesn't look like its an alphablending issue, although i did notice the red dot the other day.

phreak

2007-02-05 20:52

developer   ~0007602

can you look at this using the 2/3 build? I may have fixed at least part of it.

2007-02-05 23:21

 

flak_issue_new_3.jpg (15,469 bytes)   
flak_issue_new_3.jpg (15,469 bytes)   

Wanderer

2007-02-05 23:23

developer   ~0007603

Retail behaviour was not changed from the earlier. That is it still caused extra long particle trails. With mediavps i do not get debug particles any longer but i still get other issues (which could have existed earlier too) see flak_issue_new_3.jpg. That is game seemingly generates random amount of particles for each flak shot.. In front you have one with three blobs and further back one totally without any blobs.

phreak

2008-03-21 09:15

developer   ~0008991

is this still an issue? i need to check mantis more often...

Wanderer

2008-03-21 22:55

developer   ~0009004

The mediavp file problem can most likely be solved when taylor adds the support for the 'o-time' particles (ie. to draw particles just once per frame).

As for retail effect getting 'stretched'... I couldn't see the problem with fs2_open_3_6_10_20080316.exe, fs2_open_3_6_9.exe (dated 20080131) or fs2_open_3_6_10-Xt_0306.exe builds. So i suppose it is fixed.

Issue History

Date Modified Username Field Change
2007-01-30 13:54 Wanderer New Issue
2007-01-30 13:54 Wanderer File Added: flak_issue_old.jpg
2007-01-30 13:54 Wanderer File Added: flak_issue_new_1.jpg
2007-01-30 13:56 Wanderer Note Added: 0007562
2007-01-30 14:11 Wanderer Note Added: 0007563
2007-01-30 23:52 phreak Note Added: 0007565
2007-01-31 00:18 phreak Status new => assigned
2007-01-31 00:18 phreak Assigned To => phreak
2007-02-02 01:03 phreak Note Added: 0007575
2007-02-05 20:52 phreak Note Added: 0007602
2007-02-05 23:21 Wanderer File Added: flak_issue_new_3.jpg
2007-02-05 23:23 Wanderer Note Added: 0007603
2008-03-21 09:15 phreak Note Added: 0008991
2008-03-21 22:55 Wanderer Note Added: 0009004
2008-03-22 01:05 phreak Status assigned => resolved
2008-03-22 01:05 phreak Resolution open => fixed