View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001256 | FSSCP | graphics | public | 2007-01-30 13:54 | 2008-03-22 01:05 |
| Reporter | Wanderer | Assigned To | phreak | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0001256: Post-369: Flak effect doesnt show properly | ||||
| Description | Problem appears only in post-369 builds. With retail game data the flaks appear to have much longer blob trails than what they used to have (10 or more blobs compared to earlier 2 or 3) With additional mediavp (368zeta+patches) game data bitmap flak effect is replaced with debug particle (filled red circle) Probably just the most visible effect of some other issue | ||||
| Tags | No tags attached. | ||||
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2007-01-30 13:54
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2007-01-30 13:54
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Uploaded two jpg that were taken while playing non modified 'Kings Gambit' mission. flak_issue_old.jpg shows the effect with retail data flak_issue_new_1.jpg shows the effect with additional mediavp data |
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Forgot to mention... Problem appeared on both build 20070129 as well as earlier WMC's scripting builds |
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the new particle code doesn't take into alpha blending of the particles into effect. a = 1- (time_since_creation/max_lifetime) |
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doesn't look like its an alphablending issue, although i did notice the red dot the other day. |
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can you look at this using the 2/3 build? I may have fixed at least part of it. |
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2007-02-05 23:21
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Retail behaviour was not changed from the earlier. That is it still caused extra long particle trails. With mediavps i do not get debug particles any longer but i still get other issues (which could have existed earlier too) see flak_issue_new_3.jpg. That is game seemingly generates random amount of particles for each flak shot.. In front you have one with three blobs and further back one totally without any blobs. |
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is this still an issue? i need to check mantis more often... |
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The mediavp file problem can most likely be solved when taylor adds the support for the 'o-time' particles (ie. to draw particles just once per frame). As for retail effect getting 'stretched'... I couldn't see the problem with fs2_open_3_6_10_20080316.exe, fs2_open_3_6_9.exe (dated 20080131) or fs2_open_3_6_10-Xt_0306.exe builds. So i suppose it is fixed. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2007-01-30 13:54 | Wanderer | New Issue | |
| 2007-01-30 13:54 | Wanderer | File Added: flak_issue_old.jpg | |
| 2007-01-30 13:54 | Wanderer | File Added: flak_issue_new_1.jpg | |
| 2007-01-30 13:56 | Wanderer | Note Added: 0007562 | |
| 2007-01-30 14:11 | Wanderer | Note Added: 0007563 | |
| 2007-01-30 23:52 | phreak | Note Added: 0007565 | |
| 2007-01-31 00:18 | phreak | Status | new => assigned |
| 2007-01-31 00:18 | phreak | Assigned To | => phreak |
| 2007-02-02 01:03 | phreak | Note Added: 0007575 | |
| 2007-02-05 20:52 | phreak | Note Added: 0007602 | |
| 2007-02-05 23:21 | Wanderer | File Added: flak_issue_new_3.jpg | |
| 2007-02-05 23:23 | Wanderer | Note Added: 0007603 | |
| 2008-03-21 09:15 | phreak | Note Added: 0008991 | |
| 2008-03-21 22:55 | Wanderer | Note Added: 0009004 | |
| 2008-03-22 01:05 | phreak | Status | assigned => resolved |
| 2008-03-22 01:05 | phreak | Resolution | open => fixed |