View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000124 | FSSCP | user interface | public | 2004-03-05 14:11 | 2006-11-01 15:10 |
| Reporter | kasperl | Assigned To | RandomTiger | ||
| Priority | normal | Severity | crash | Reproducibility | always |
| Status | closed | Resolution | unable to reproduce | ||
| Summary | 0000124: when entering ship select in "Slaying Ravana" crash occurs | ||||
| Description | 03_05_2004d -htl -spec -glow -jpgtga -d3d_no_vsync -fps -fov 0.39 -allslev when going into the techroom, and selecting "Slaying Ravana, and when the mission is loaded, then clicking "ship select" will result in the following error message: Assert: instance->frame_num >= 0 && instance->frame_num < instance->parent->total_frames File: e:\languages\visual studio projects\visual c++\fs2_open\code\anim\animplay.cpp Line: 634 Call stack: ------------------------------------------------------------------ anim_render_all() ship_select_render() ship_select_do() game_do_state() gameseq_process_events() WinMainSub() WinMain() WinMainCRTStartup() KERNEL32.DLL bff8b560() KERNEL32.DLL bff8b412() KERNEL32.DLL bff89dd5() ðÀ 80000000() ------------------------------------------------------------------ i click "ok", and then i get this: 03_05_2004_FS2_OPEN_D heeft een fout met betrekking tot een ongeldige pagina veroorzaakt in module 03_05_2004_FS2_OPEN_D.EXE op018f:00611363. Registers: EAX=02b107c8 CS=018f EIP=00611363 EFLGS=00010203 EBX=02c0fd98 SS=0197 ESP=02b0fbec EBP=02b1077c ECX=02b107a8 DS=0197 ESI=00000000 FS=674f EDX=bff76855 ES=0197 EDI=00709e88 GS=0000 Bytes in CS:EIP: 53 56 57 89 65 e8 8d bd 70 f4 ff ff b9 de 02 00 Stackdump: (illegal op in Dutch windows) | ||||
| Additional Information | P3 800 R7k 192MB SDRAM win98SE launcher 4.0 reproduced twice on the same machine. | ||||
| Tags | No tags attached. | ||||
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it also occurs in the first neb mission after finding the knossos. i also used the techroom for doing that, i'm going to try getting to ship select outside the techroom in a minute. i'm using Lightspeeds package, but i don't get any table errors i don't get in 01_20 edit: it also crashes outside the techroom, in the first hammerheads nontraining mission. edited on: 03-05-04 09:55 |
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When entering the Techroom Weapons Section, i get a very similar error: Assert: instance->frame_num >= 0 && instance->frame_num < instance->parent->total_frames File: e:\languages\visual studio projects\visual c++\fs2_open\code\anim\animplay.cpp Line: 634 Call stack: ------------------------------------------------------------------ anim_render_all() techroom_weapons_render2() techroom_do_frame() game_do_state() gameseq_process_events() WinMainSub() WinMain() WinMainCRTStartup() KERNEL32.DLL bff8b560() KERNEL32.DLL bff8b412() KERNEL32.DLL bff89dd5() ------------------------------------------------------------------ is this one and the same bug, or should i report this in a seperate report? |
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Looks like the same bug to me. Does this have any effect on release builds? |
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i can't even run release bugs, you just assigned yourself to the bug that stops me from doing so. |
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You've marked this as DirectX bug, have you checked it doesnt happen in OGL. See other bug for info on your problem. |
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i'll test that later, i'm trying to get into a multi game on PXO right now. and how would i flag it otherwise? GUI? i wasn't sure, so i went with the default. |
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GUI will do. You should only put DX if its only a problem in DX. I'll see what I can do to have a better range of choices for category. |
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i can't change it now, i'm afraid. |
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I can and have |
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Hmmm, I don't seem to get this for the first nebula mission (Trinity) whether I play in the techroom or the campaign. 03_05_2004_fs2_open_d.exe -spec -glow -pcx32 -jpgtga -fps -stats -ambient_factor 50 What is -allslev supposed to do? P3 1.33 GF4 ti4200 WinXP SP1 Launcher 4.0 |
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-allslev let's you select all singleplayer missions in the techroom. using -ship_choice_3d solves the issue, so it might be that this bug has something to do with playing ani's. i want to note that all my weapon ani's in weapon selection are only showing in the top quarter of their window, as if the ani is low res, i am using 1024*768. in the techroom there is nothing in the viewing window. |
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Does this bug also occur using the retail build? And could it possibly be caused by your catalyst drivers (i.e. try another set)? |
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my guess is it's a ran out of memory error, he doesn't have very much, and I just played the mission fine, and that error seems like an animation failed to get loaded (properly) |
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it ain't mission specific. it does occur in the release version, but not if i use the 3d ship select thingy. |
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I am unable to replicate this problem on my machine. |
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it seems that all the /data/interface/ssbomberxx.ani and ssfighterxx.ani files are 0kb. bad yes/no? |
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Where did you get 0 byte ani's from? |
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A 0 byte ani would be very likely to make the system fall over. Please remove them and test the bug again |
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yeah, useing not standard data is in general a bad bad, at least if you don't tell us about it, this is becaes the defalt data is both uniform and we know it works. |
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if i had default data, i would use it, mmkay? i'll remove them and test again somewhere today. edit: removeing them fixes the issue completely, giving me an empty screen where the ship ani used to be. edited on: 03-23-04 07:51 |
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then that's it, bad data, RT I say close it |
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Agreed, user / bad data error. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-03-05 14:11 | kasperl | New Issue | |
| 2004-03-05 14:23 | kasperl | Note Added: 0000299 | |
| 2004-03-05 14:55 | kasperl | Note Edited: 0000299 | |
| 2004-03-05 15:14 | kasperl | Note Added: 0000302 | |
| 2004-03-05 20:38 | RandomTiger | Note Added: 0000313 | |
| 2004-03-05 20:39 | kasperl | Note Added: 0000314 | |
| 2004-03-05 20:44 | RandomTiger | Note Added: 0000317 | |
| 2004-03-05 20:46 | kasperl | Note Added: 0000319 | |
| 2004-03-05 20:51 | RandomTiger | Note Added: 0000321 | |
| 2004-03-05 20:51 | RandomTiger | Category | DirectX => user interface |
| 2004-03-05 20:52 | kasperl | Note Added: 0000322 | |
| 2004-03-05 21:31 | RandomTiger | Note Added: 0000326 | |
| 2004-03-06 07:13 | ChronoReverse | Note Added: 0000335 | |
| 2004-03-06 11:07 | kasperl | Note Added: 0000344 | |
| 2004-03-06 17:49 | ChronoReverse | Note Added: 0000346 | |
| 2004-03-06 23:48 | Bobboau | Note Added: 0000351 | |
| 2004-03-07 11:43 | kasperl | Note Added: 0000358 | |
| 2004-03-07 14:15 | RandomTiger | Status | new => assigned |
| 2004-03-07 14:15 | RandomTiger | Assigned To | => RandomTiger |
| 2004-03-11 20:59 | RandomTiger | Note Added: 0000414 | |
| 2004-03-21 19:42 | kasperl | Note Added: 0000513 | |
| 2004-03-22 22:56 | RandomTiger | Note Added: 0000547 | |
| 2004-03-22 23:00 | RandomTiger | Note Added: 0000548 | |
| 2004-03-23 10:01 | Bobboau | Note Added: 0000557 | |
| 2004-03-23 11:53 | kasperl | Note Added: 0000560 | |
| 2004-03-23 12:51 | kasperl | Note Edited: 0000560 | |
| 2004-03-24 04:19 | Bobboau | Note Added: 0000565 | |
| 2004-03-24 07:45 | RandomTiger | Status | assigned => closed |
| 2004-03-24 07:45 | RandomTiger | Note Added: 0000568 | |
| 2006-11-01 15:10 | taylor | Resolution | open => unable to reproduce |