View Issue Details

IDProjectCategoryView StatusLast Update
0000119FSSCPgameplaypublic2004-03-04 21:42
Reporterdiamondgeezer Assigned To 
PrioritynormalSeveritymajorReproducibilitysometimes
Status closedResolutionopen 
Summary0000119: 'Danger' music seems to play for odd reasons
DescriptionOK, o you know how the the 'danger' music kicks in when a bad guy is in the area? Well, I have a ship with an Unknown IFF in a couple of missions, and sometimes it sets off the danger music and sometimes it doesn't. If the ship is stealthy and present from the beginning, the danger music only activates if I get close (within 1000m or so) or sometimes if I warp out. Also, it is set off if the Uknown ship jumps in during the mission.
Additional InformationSince Unknown ships will not attack and are not attacked by anyone else (under default conditions) can the danger music please be completely de-coupled from the Unkonwn IFF?
TagsNo tags attached.

Activities

Goober5000

2004-03-04 21:42

administrator   ~0000279

This is by design. And it doesn't go through the whole battle soundtrack, just the first pattern.

Maybe we can implement this in the custom IFF code. In the meantime, closing.

Issue History

Date Modified Username Field Change
2004-03-01 02:38 diamondgeezer New Issue
2004-03-04 21:42 Goober5000 Status new => closed
2004-03-04 21:42 Goober5000 Note Added: 0000279