View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000119 | FSSCP | gameplay | public | 2004-03-01 02:38 | 2004-03-04 21:42 |
| Reporter | diamondgeezer | Assigned To | |||
| Priority | normal | Severity | major | Reproducibility | sometimes |
| Status | closed | Resolution | open | ||
| Summary | 0000119: 'Danger' music seems to play for odd reasons | ||||
| Description | OK, o you know how the the 'danger' music kicks in when a bad guy is in the area? Well, I have a ship with an Unknown IFF in a couple of missions, and sometimes it sets off the danger music and sometimes it doesn't. If the ship is stealthy and present from the beginning, the danger music only activates if I get close (within 1000m or so) or sometimes if I warp out. Also, it is set off if the Uknown ship jumps in during the mission. | ||||
| Additional Information | Since Unknown ships will not attack and are not attacked by anyone else (under default conditions) can the danger music please be completely de-coupled from the Unkonwn IFF? | ||||
| Tags | No tags attached. | ||||
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This is by design. And it doesn't go through the whole battle soundtrack, just the first pattern. Maybe we can implement this in the custom IFF code. In the meantime, closing. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-03-01 02:38 | diamondgeezer | New Issue | |
| 2004-03-04 21:42 | Goober5000 | Status | new => closed |
| 2004-03-04 21:42 | Goober5000 | Note Added: 0000279 |