View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001186 | FSSCP | cutscenes | public | 2006-12-31 23:18 | 2007-11-22 10:37 |
Reporter | CP5670 | Assigned To | taylor | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.6.9 | ||||
Fixed in Version | 3.6.10 | ||||
Summary | 0001186: Fade sexps no longer work | ||||
Description | The fade-in and fade-out operators don't have any effect in RC8 (in OGL mode, if it matters). However, they were working fine in RC7.9, so it looks like this is due to some fairly recent change. | ||||
Tags | No tags attached. | ||||
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It was changed in between 7.9 and RC8 as part of code cleanup and optimization. Technically it should work the same however. Do you have a test mission I can try to replicate the problem with (you can just point out an existing mission, so long as it doesn't take forever to see the problem). |
2007-01-01 01:04
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I uploaded a simple test mission with some fades. |
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Fixed. And your lucky with your timing btw, 3.6.9 final was about to be uploaded when I saw this bug. :) |
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Is the fix in the 3.6.9 build in Goober's post? I just tried it out but wasn't getting the fades in it. |
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Hmm, freaky. It does contain the fix, I double checked, and it works perfectly under Linux. Not sure why it doesn't work in Windows though. Give me a few minutes to figure that out and I'll update the build. |
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Yep, that's what a severe lack of sleep will get you. :( All fixed now, the properly compiled EXEs have been uploaded in place of the previous ones. Download the 3.6.9 release once more to double-check, but it should be working as expected now. |
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Tell me about it. :D This is almost fixed now, but there is still one small issue with fade-out. After it fades out, it doesn't stay faded anymore like it used to; the fade effect works fine, but the screen then switches back to the normal view instantly instead of remaining black or whatever color. |
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It actually should have done that before, and I tried to preserve that behavior, even though I don't really approve of it. If you are using a standard fade then then at least one of the RGB values can't be 0. The alpha version of the fade (what I think the sexp uses), allows RGB values of 0, so long as the alpha value is > 0. |
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I'm not sure what you're talking about. The fade-out sexp only gives you a choice of three colors (black, white and red, and white apparently doesn't work) and in 3.6.9, they all revert to the normal image after the fade is finished. Is there any way to retain the color after the fade, like the way it used to work? |
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What's the status of this? Any chance of it getting fixed? |
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It's fixed, CP5670 and I worked it out via PM. :) All of the fix isn't in CVS yet though, hence why the bug is still open. I'll have time to catch up on my commits again this weekend. |
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Going in CVS now, so... Fixered. |
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This bug has unfortunately returned in your 2/27 XT build. |
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All of the previous test missions work fine for me. I still need to get you a new build though, so hold on and I'll PM you a link to a newer build later today and you can test again with that. |
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fade.fs2 still works fine with both fade-in and fade-out for me. I also have a fadetest.fs2, which fades in and out for black, white, and red. It also works perfectly. ... But not under Windows. :) It all functions, but there is obviously some issue with fade-out since it works, but it's extremely slow. That issue doesn't show up on Linux or OS X, so I'm not totally sure what the problem might be. But I'm trying to track it down now. |
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Strange. If you find anything, send me a build and I'll check it out. |
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Although I haven't changed anything specific to the fade problem, give this build a try and see if it works any better: http://fs2source.warpcore.org/exes/latest/taylor/20071028-win32.rar |
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CP5670, check the build Taylor points because at least in my PC this bug has gone since at least XT0911 (See 0001510) |
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Fixered. |
Date Modified | Username | Field | Change |
---|---|---|---|
2006-12-31 23:18 | CP5670 | New Issue | |
2007-01-01 00:47 | taylor | Note Added: 0007345 | |
2007-01-01 00:47 | taylor | Status | new => assigned |
2007-01-01 00:47 | taylor | Assigned To | => taylor |
2007-01-01 01:04 | CP5670 | File Added: fade.fs2 | |
2007-01-01 01:04 | CP5670 | Note Added: 0007346 | |
2007-01-01 01:28 | taylor | Note Added: 0007347 | |
2007-01-01 05:35 | CP5670 | Note Added: 0007350 | |
2007-01-01 09:00 | taylor | Note Added: 0007353 | |
2007-01-01 09:19 | taylor | Note Added: 0007354 | |
2007-01-01 17:01 | CP5670 | Note Added: 0007357 | |
2007-01-01 19:16 | taylor | Note Added: 0007359 | |
2007-01-02 00:24 | CP5670 | Note Added: 0007362 | |
2007-01-18 17:10 | Ransom Arceihn | Note Added: 0007493 | |
2007-01-18 18:37 | taylor | Note Added: 0007494 | |
2007-02-11 15:06 | taylor | Status | assigned => resolved |
2007-02-11 15:06 | taylor | Fixed in Version | => 3.6.10 |
2007-02-11 15:06 | taylor | Resolution | open => fixed |
2007-02-11 15:06 | taylor | Note Added: 0007616 | |
2007-03-10 05:19 | CP5670 | Status | resolved => feedback |
2007-03-10 05:19 | CP5670 | Resolution | fixed => reopened |
2007-03-10 05:19 | CP5670 | Note Added: 0007828 | |
2007-03-24 01:06 | taylor | Note Added: 0007895 | |
2007-04-19 22:42 | taylor | Note Added: 0008021 | |
2007-04-21 20:48 | CP5670 | Note Added: 0008025 | |
2007-10-28 10:45 | taylor | Note Added: 0008598 | |
2007-10-28 13:14 | ARSPR | Note Added: 0008602 | |
2007-11-22 10:37 | taylor | Status | feedback => resolved |
2007-11-22 10:37 | taylor | Resolution | reopened => fixed |
2007-11-22 10:37 | taylor | Note Added: 0008684 |