View Issue Details

IDProjectCategoryView StatusLast Update
0001180FSSCPgameplaypublic2012-11-19 06:57
Reporterstarman01 Assigned ToKazan  
PrioritynormalSeveritytrivialReproducibilityalways
Status closedResolutionno change required 
Product Version3.6.9 
Summary0001180: Navbouy sound is played in time compression
DescriptionThis is really very minor, but I thought I mention it because its 100% reproducable.

In the WCS-Stuff, Mission 2, we approach the final Navpoint together with the transport. The (hardcoded) beep-sound of the navbouy seems to be played in a much higher speed (maybe because of the time compression in the autopilot).

Once the transports jumps out, the sound speed of the bouy returns to normal (maybe because of the warpsound being played). It hard to describe, maybe someone of the coders could please check it :)

It's not a new bug, it's been there as long as I can think back in the autopilot history.
TagsNo tags attached.

Activities

Kazan

2007-07-23 20:10

developer   ~0008244

status of this bug? if it happens with old autopilot try it with new (cinematic) autopilot and see if it happens.

Kazan

2007-07-26 05:38

developer   ~0008300

Status Update pls, second request, ticket will be invalidated in 48 hours if no response is received.

starman01

2007-07-26 22:14

reporter   ~0008304

Don't close it (would be a waste of both our time now). Pls see the WCS internal, I have problems running the newest build properly to test this issue for you.

Kazan

2007-07-27 00:05

developer   ~0008305

your problem is already solved. redownload july 25th build i reposted

starman01

2007-07-28 21:15

reporter   ~0008313

K, I tried again with the build you posted here :

http://www.hard-light.net/forums/index.php/topic,48310.msg982950.html#msg982950

The bug is still there. But I noticed something, that I didn't noticed before (so I'm not fully it is that way since the beginning or just after your first try to fix it).

As soon as I reached Nav 4 (Prologue Mission 02, Escorting TCS Aurora) I afterburned towards the navbouy, and it's sound playback speed was OK. After a few seconds (maybe because the transport get's closer, around 600 m) the sound started to play very fast.

Once the aurora jumps out and the warpsound played, it was back to normal.

Zacam

2012-11-19 06:57

administrator   ~0014063

Any WCS Issues can be handled by WCS post-fork, but I do know that in general, Time Compression doesn't produce this effect.

Issue History

Date Modified Username Field Change
2006-12-27 21:00 starman01 New Issue
2007-07-23 20:10 Kazan Note Added: 0008244
2007-07-24 17:44 Kazan Status new => assigned
2007-07-24 17:44 Kazan Assigned To => Kazan
2007-07-26 05:38 Kazan Note Added: 0008300
2007-07-26 22:14 starman01 Note Added: 0008304
2007-07-27 00:05 Kazan Note Added: 0008305
2007-07-28 21:15 starman01 Note Added: 0008313
2011-06-24 04:52 Zacam Category --------- => gameplay
2012-11-19 06:57 Zacam Note Added: 0014063
2012-11-19 06:57 Zacam Status assigned => closed
2012-11-19 06:57 Zacam Resolution open => no change required