View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000116 | FSSCP | DirectX | public | 2004-02-28 20:46 | 2005-06-01 21:21 |
| Reporter | diamondgeezer | Assigned To | taylor | ||
| Priority | normal | Severity | trivial | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000116: Main Hall sound effects still play when FSO is minimised | ||||
| Description | If I minimise the game window while it's at the Main Hall, the sounds - for example the loud speaker - will still play at full volume juts like it does in the game. This is annoying if I'm listening to music whilst FREding with FSO minimised. | ||||
| Tags | No tags attached. | ||||
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It's very strange, this doesn't occur often for me. I've tried both windowed and fullscreen mode and usually the sound turns off once you minimize. But ONCE the music stopped but the loudspeaker sound kept going. I alt-tabbed in and out again and it stopped. I've yet to get it to occur again. |
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Added the function alt_tab_pause() to call the pause routine and disable sounds when the game is minimized. The function is called from osapi.cpp when the game is minimized. Modules updated: freespace.h freespace.cpp osapi.cpp |
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I updated CVS and it seems to work okay... except that the briefing music doesn't re-start when FSO is restored. The music only resumes when I enter the mission. Sometimes the battle music doesn't re-start either. edited on: 04-07-04 03:35 |
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I'll take a look tonight. Some questions though: On the briefing music. What screen are you minimizing/restoreing from? I'm assuming the briefing but want to be sure. On the battle music, is this from an in-mission minimize/restore? (Again, I'm assuming so). |
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Briefing music: Specifically from weapons select, but I have no reason to doubt it would happen with the others too. Battle music: Yes. The way I was able to restore this music was to pause it normally, minimize, restore, and unpause. |
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I'm backing out the fix for this one for now. I can fix the issues above with a call to audiostream_unpause_all() when the game is restored. Trouble is, if a mission briefing is playing, additional copies of the voice briefing are started each time the game is minimized and restored. I had a nice Adm Petriarch briefing round going. :) It's pretty funny to listen to, not how it should work. It's going to take more time to sort that one out. Updated freespace.cpp to comment out the audiostream_pause_all() call. |
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*BUMP* Is this still a problem. I've tested this a bit the past couple of days and haven't had any problems with the sounds stoping and starting back (effects, music and voices). There are some bugs that I just don't seem to be able to replicate though so I'll let someone else make the call as to whether or not this is fixed. |
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R1 has been gone for a while, sorry taylor, re-assigning. |
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Not in CVS yet but... Fixered. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-02-28 20:46 | diamondgeezer | New Issue | |
| 2004-03-06 00:44 | ChronoReverse | Note Added: 0000331 | |
| 2004-04-02 16:10 | Righteous1 | Status | new => assigned |
| 2004-04-02 16:10 | Righteous1 | Assigned To | => Righteous1 |
| 2004-04-07 03:40 | Righteous1 | Note Added: 0000715 | |
| 2004-04-07 07:32 | Goober5000 | Note Added: 0000724 | |
| 2004-04-07 07:33 | Goober5000 | Note Edited: 0000724 | |
| 2004-04-07 07:34 | Goober5000 | Note Edited: 0000724 | |
| 2004-04-07 07:35 | Goober5000 | Note Edited: 0000724 | |
| 2004-04-07 14:45 | Righteous1 | Note Added: 0000729 | |
| 2004-04-07 20:45 | Goober5000 | Note Added: 0000732 | |
| 2004-04-08 05:07 | Righteous1 | Note Added: 0000733 | |
| 2005-01-11 04:32 | taylor | Note Added: 0001544 | |
| 2005-03-14 14:01 | administrator | Note Added: 0001897 | |
| 2005-03-14 14:01 | administrator | Assigned To | Righteous1 => taylor |
| 2005-06-01 21:21 | taylor | Status | assigned => resolved |
| 2005-06-01 21:21 | taylor | Resolution | open => fixed |
| 2005-06-01 21:21 | taylor | Note Added: 0002563 |