View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001145 | FSSCP | user interface | public | 2006-11-15 19:49 | 2006-11-15 20:34 |
| Reporter | ARSPR | Assigned To | taylor | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | no change required | ||
| Platform | P4 2.8 HT - 1.5GB - 7800GS | OS | Windows XP | OS Version | SP2 |
| Product Version | 3.6.9 | ||||
| Summary | 0001145: The debug build neither opens "Debug Spew" window nor updates fs.log. | ||||
| Description | The debug build neither opens "Debug Spew" window nor updates fs.log. (Mantis needs a description, so here you are ;) ) | ||||
| Additional Information | (I'm nearly sure vidtest didn't also. I've erased it ...) | ||||
| Tags | No tags attached. | ||||
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This isn't a bug, but I think that everyone knew that someone would point out the change when the first build was available with the updated code. ;) The log file output is now directed to data/fs2_open.log instead of fs.log. This is in part to match up with the Linux and OS X builds, in part to clean up the game directory from normally useless crap, and partly just because I like that better. :D The debug_filter.cfg was also moved from the exe directory, into the data directory. The errorlog.txt location has been unchanged however. The debug output window is mostly useless as far as I'm concerned (useless to the majority of people anyway). I've found over the years that most of the time it's not watched in real-time, and the log is just analyzed after the game play has ended. So, the debug window is off by default now. It can be re-enabled with the -debug_window cmdline option (in the Launcher, "Dev Tool" option list, "Display debug window"). I think that we were just waiting on the first build that had this before someone updated the wiki with the new info. |