View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001102 | FSSCP | OpenGL | public | 2006-10-10 20:26 | 2006-10-10 20:46 |
| Reporter | Zantor | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | open | ||
| Summary | 0001102: sprite textures show as blocks | ||||
| Description | Upon playing the first FS2 retail campaign mission with the MediaVPs, When using OpenGL, I noticed flames that come from ships, and the cannonfire shows as a solid texture, with black surrounding the color, rather than transparent. No problems of this sort with Direct3D. | ||||
| Additional Information | Used FS2 Open v3.6.9 RC7, 10/06/06 CVS build. | ||||
| Tags | No tags attached. | ||||
|
2006-10-10 20:34
|
|
|
|
This has been discussed over and over again in the forums. Get the mediaVP patches. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2006-10-10 20:26 | Zantor | New Issue | |
| 2006-10-10 20:34 | Zantor | File Added: OpenGL_bug.jpg | |
| 2006-10-10 20:46 | Goober5000 | Status | new => closed |
| 2006-10-10 20:46 | Goober5000 | Note Added: 0006851 |