View Issue Details

IDProjectCategoryView StatusLast Update
0001072FSSCPgameplaypublic2006-10-19 17:44
Reporterthesource2 Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionreopened 
Summary0001072: Nebula strom messes departure conditions
DescriptionIt moves departure condition from one ship to another. For example in The Lightning Falls alpha wing freqantly departs instead of Zeta after rescuing Snipes.
TagsNo tags attached.

Activities

Goober5000

2006-09-28 14:21

administrator   ~0006730

What are you talking about? O.o Both Alpha and Zeta are cued to depart, and the nebula storm code has positively *nothing* to do with the sexp code.

If I don't hear a good explanation soon, this bug will be closed with extreme prejudice.

thesource2

2006-09-28 14:34

reporter   ~0006733

Zeta has departure conditions also. Why they do not depart frequently then?

Goober5000

2006-09-28 15:47

administrator   ~0006734

If they still have orders in their order queue, they will not depart until the orders are finished. This depends on the mission, the number of enemies present, and on the orders you give them. It's not a bug.

Goober5000

2006-09-28 16:10

administrator   ~0006737

Reopening this just in case, but I have serious doubts it's a legitimate bug.

thesource2

2006-09-28 19:09

reporter   ~0006738

Departure condition execution must not depend on current orders. It is not an order to depart, but internal command. Check Failure to Communicate mission in FS1 port. Last wing of Nephilim departs when Hope reaches the station though they have order to attack the station. So either it is storm bug or it is departure cue bug, which is unlikely because in other missions all is fine.

taylor

2006-10-19 04:47

administrator   ~0006916

Can you recreate the same problems in retail? If so then I doubt that this is something we should try to "fix". If not then go back through all of the FSO builds until you find the last one which doesn't demonstrate the problem, and let us know what build that was.

thesource2

2006-10-19 05:21

reporter   ~0006924

Unfortunatly this present since retail.

taylor

2006-10-19 10:14

administrator   ~0006926

I'll wait for Goober to comment, but I don't think that we'll do anything about this.

Goober5000

2006-10-19 17:44

administrator   ~0006934

Yeah. On rare occasions (such as in one STR mission) I have had trouble with a wing not departing when they're supposed to, but I can usually FRED around it. In the vast majority of cases however it works fine.

I doubt think we'll do anything about this either, unless it becomes a serious problem in somebody's campaign.

Issue History

Date Modified Username Field Change
2006-09-27 15:51 thesource2 New Issue
2006-09-28 14:21 Goober5000 Note Added: 0006730
2006-09-28 14:34 thesource2 Note Added: 0006733
2006-09-28 15:47 Goober5000 Status new => closed
2006-09-28 15:47 Goober5000 Note Added: 0006734
2006-09-28 16:10 Goober5000 Status closed => feedback
2006-09-28 16:10 Goober5000 Resolution open => reopened
2006-09-28 16:10 Goober5000 Note Added: 0006737
2006-09-28 16:10 Goober5000 Status feedback => new
2006-09-28 19:09 thesource2 Note Added: 0006738
2006-10-19 04:47 taylor Note Added: 0006916
2006-10-19 05:21 thesource2 Note Added: 0006924
2006-10-19 10:14 taylor Note Added: 0006926
2006-10-19 17:44 Goober5000 Status new => closed
2006-10-19 17:44 Goober5000 Note Added: 0006934