View Issue Details

IDProjectCategoryView StatusLast Update
0001071FSSCP---------public2008-05-15 23:58
Reporterthesource2 Assigned Tophreak  
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionunable to reproduce 
Summary0001071: Pharos beacons are invisible in the nebula
DescriptionCheck The Lightning Falls to see what I mean. Pharos beacons are targetable and displayed in the target view but when you try to approach them you see only targeting brackets but beacon itself
TagsNo tags attached.

Activities

Goober5000

2006-09-28 14:22

administrator   ~0006731

Works for me. Please post a screenshot.

This bug is another candidate for speedy closure.

2006-09-28 14:32

 

pharos_bug.JPG (75,593 bytes)   
pharos_bug.JPG (75,593 bytes)   

thesource2

2006-09-28 14:33

reporter   ~0006732

Here you go

Goober5000

2006-09-28 15:49

administrator   ~0006735

Try the same thing in a non-nebula mission.

2006-09-28 16:03

 

pharos_normal.JPG (69,045 bytes)   
pharos_normal.JPG (69,045 bytes)   

thesource2

2006-09-28 16:04

reporter   ~0006736

Everything is ok without nebula

taylor

2006-10-19 04:45

administrator   ~0006915

I'm betting that this is a data bug. Try without any extra VPs and see if it still happens. If not then we need to just close this.

thesource2

2006-10-19 16:53

reporter   ~0006932

Don't bet, taylor, you lose. Checked without MediaVP. Screenshot is attached

2006-10-19 16:58

 

pharos_bug_novp.JPG (66,699 bytes)   
pharos_bug_novp.JPG (66,699 bytes)   

Goober5000

2006-10-19 18:48

administrator   ~0006936

You know, thesource2, you could be a lot more helpful and a lot less rude. It's really irritating to deal with you.

You could have told us what build the bug first appears in, whether it appears in both the stable and unstable builds, whether it appears in debug or release builds, whether mediaVPs trigger it, all of that -- and you didn't. And now you're being rude to taylor. Cut it out.

I've determined that it appears in the unstable branch only; it works properly in 3.6.9. It appears in both debug and release, with and without the mediaVPs. It seems to be related to the no-collide feature, as when I gave the Pharos the "cargo" flag it appeared normally.

thesource2

2006-10-20 04:32

reporter   ~0006940

"Don't bet, taylor, you lose."
I'm sorry if it seems rude to you, I NEVER intented to insult any of you. In my country it is common phrase.
I first thought it is rendring order problem or some older problem with nebula heavy intersect. Does rendering order depend on object flags?

phreak

2008-05-14 09:27

developer   ~0009322

i take it that this isn't a problem anymore.

chief1983

2008-05-15 16:01

administrator   ~0009332

I've played through that part several times in the last year and don't remember having this bug.

Issue History

Date Modified Username Field Change
2006-09-27 15:48 thesource2 New Issue
2006-09-28 14:22 Goober5000 Note Added: 0006731
2006-09-28 14:32 thesource2 File Added: pharos_bug.JPG
2006-09-28 14:33 thesource2 Note Added: 0006732
2006-09-28 15:49 Goober5000 Note Added: 0006735
2006-09-28 16:03 thesource2 File Added: pharos_normal.JPG
2006-09-28 16:04 thesource2 Note Added: 0006736
2006-10-19 04:45 taylor Note Added: 0006915
2006-10-19 16:53 thesource2 Note Added: 0006932
2006-10-19 16:58 thesource2 File Added: pharos_bug_novp.JPG
2006-10-19 18:48 Goober5000 Note Added: 0006936
2006-10-20 04:32 thesource2 Note Added: 0006940
2008-05-14 09:27 phreak Note Added: 0009322
2008-05-15 16:01 chief1983 Note Added: 0009332
2008-05-15 22:55 phreak Status new => resolved
2008-05-15 22:55 phreak Resolution open => fixed
2008-05-15 22:55 phreak Assigned To => phreak
2008-05-15 23:58 taylor Resolution fixed => unable to reproduce