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IDProjectCategoryView StatusLast Update
0001049FSSCPmediaVPpublic2008-10-09 02:00
ReporterCP5670 Assigned ToDa_Brain  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Summary0001049: New Knossos warp effect not shown for certain ships
DescriptionThe new warpmap02 Knossos jump effect is not displayed for some ships, even when the mv_effects.vp file is in place. Strangely, it shows up fine for some ships and not for others (the Sathanas works but the Deimos doesn't, may have something to do with the high poly ships). This only seems to be an issue with the Knossos warp effect, not the normal blue one.

I don't think this bug is related to the 3D warp one, but I could be wrong. The problem can be seen in the attached test mission (it's the same one as in the other bug).
TagsNo tags attached.

Activities

2006-09-15 04:22

 

warptest.fs2 (6,870 bytes)

taylor

2006-09-15 08:28

administrator   ~0006632

Works perfectly for me, but I expected that. ;)

Are you sure that you don't have a tbl/tbm around which specifies a specific warpout effect for the Deimos? If you do then it would override what the game would normally use, in this case the Knossos effect.

CP5670

2006-09-22 15:08

reporter   ~0006677

Last edited: 2006-09-22 15:10

Sorry for the delay, have been pretty busy this week. I double checked everything and don't have any mods in use. It occurs on both of my computers. I removed all the media VPs but still get the problem though, so it looks like it's unrelated to the models.

Someone else also said they were having this problem in one of the 3.6.9 RC threads, although I don't remember who it was.

edited on: 09-22-06 11:10

taylor

2006-10-01 20:06

administrator   ~0006769

There is just nothing ship specific with regards to the warp effect unless it's a tbl specified thing. Using -tbp will affect which effect is used (warp in gets one, warp out gets the other), but other than that it will use what it is supposed to.

The test mission works perfectly for me so unless there is some other method of replicating this, or more people step forward to say that this is also a problem for them, then this will probably get closed as not-a-code-bug.

CP5670

2006-10-02 14:30

reporter   ~0006780

I'll make a thread about it on the forums and see what others find. BTW it was Herra Tohtori that was getting it, on the first page of the RC7 thread.

taylor

2006-10-02 14:59

administrator   ~0006782

Ok, wait, I just now realized that I thought you were having a completely different problem. :D

So now that we are both thinking about the same thing, I'm about 99% sure it's an issue with the MediaVPs. I use custom VPs and it works perfectly for me, which makes it only the slimest of chances that it's a code issue. Ask neoterran to try and replicate this with the build of his/your choice, since he has my VPs too, and if it also works fine for him then that will pretty much clinch it as a MediaVP problem. In which case this is something for DaBrain to worry about. :)

taylor

2006-10-04 16:01

administrator   ~0006795

I guess I should add that this is the same problem as the flak effect LOD issue. Basically the new warp effect has one LOD, but the fireball.tbl specifies 4 by default. This means that it will use LOD0, the new effect, if it's close enough by if it drops to the other LODs then it is using the retail version of the effect.

You can test this out yourself by using this tbm from my own VP set. It caps all of the fireball effects to 1 LOD so that it will always use the new effects (which should have mipmaps).

2006-10-04 16:01

 

mv_fireball-fbl.tbm (630 bytes)

CP5670

2006-10-06 08:20

reporter   ~0006814

You're right, that was exactly the problem here. I guess that file should be integrated into the next media VP version.

taylor

2006-10-06 08:25

administrator   ~0006815

Giving this to DaBrain to take care of with the new MediaVPs, if he hasn't already fixed it in the new set.

Da_Brain

2006-10-10 21:38

developer   ~0006853

I'll add note in my WIP folder so I don't forget about it.

I know that problem very well.

VA

2008-10-09 01:40

reporter   ~0009855

This appears to be fixed in the internal MVP gammas.

chief1983

2008-10-09 02:00

administrator   ~0009866

Closed as requested, resolved in 3.6.10 gamma+ MediaVPs (currently unreleased).

Issue History

Date Modified Username Field Change
2006-09-15 04:22 CP5670 New Issue
2006-09-15 04:22 CP5670 File Added: warptest.fs2
2006-09-15 08:28 taylor Note Added: 0006632
2006-09-22 15:08 CP5670 Note Added: 0006677
2006-09-22 15:10 CP5670 Note Edited: 0006677
2006-10-01 20:06 taylor Note Added: 0006769
2006-10-02 14:30 CP5670 Note Added: 0006780
2006-10-02 14:59 taylor Note Added: 0006782
2006-10-04 16:01 taylor Note Added: 0006795
2006-10-04 16:01 taylor File Added: mv_fireball-fbl.tbm
2006-10-06 08:20 CP5670 Note Added: 0006814
2006-10-06 08:25 taylor Note Added: 0006815
2006-10-06 08:25 taylor Assigned To => Da_Brain
2006-10-06 08:25 taylor Status new => assigned
2006-10-06 08:25 taylor Category graphics => mediaVP
2006-10-10 21:38 Da_Brain Note Added: 0006853
2008-10-09 01:40 VA Note Added: 0009855
2008-10-09 02:00 chief1983 Note Added: 0009866
2008-10-09 02:00 chief1983 Status assigned => resolved
2008-10-09 02:00 chief1983 Resolution open => fixed