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IDProjectCategoryView StatusLast Update
0001047FSSCPsoundpublic2010-02-17 16:26
ReporterCP5670 Assigned Totaylor  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionduplicate 
Summary0001047: Game cannot play more than one beam charge sound at once
DescriptionI have attached a test mission where this problem can be seen. The beam charge up and power down sounds all cut off each other rather than overlapping. This occurs in RC7 with both the generic software and generic hardware OpenAL device settings in the launcher.

This is actually causing a lot of trouble in one of my cutscenes (where the beam sounds seem to be getting cut off right away and are basically not playing at all), despite various hacks I've tried to get around the problem. This issue may also apply to other types of sounds, but the beams are where I've noticed it most prominently.
TagsNo tags attached.

Activities

2006-09-15 04:16

 

soundtest.fs2 (5,375 bytes)

taylor

2006-09-15 07:52

administrator   ~0006629

I'm probably going to close this as a duplicate of another bug (the flyby sound cut off one), but I'll have a look at the code first to be sure it's the same issue. I'm working on new sound code which should take care of this stuff but that's a post-3.6.9 thing and is NOT a small thing to fix.

taylor

2006-09-15 08:29

administrator   ~0006633

Duplicate of bug 0000058.

Issue History

Date Modified Username Field Change
2006-09-15 04:16 CP5670 New Issue
2006-09-15 04:16 CP5670 File Added: soundtest.fs2
2006-09-15 07:52 taylor Note Added: 0006629
2006-09-15 08:29 taylor Status new => closed
2006-09-15 08:29 taylor Note Added: 0006633
2010-02-17 16:26 taylor Assigned To => taylor
2010-02-17 16:26 taylor Resolution open => duplicate