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IDProjectCategoryView StatusLast Update
0000102FSSCPgameplaypublic2004-02-20 05:30
ReporterSkippy Assigned ToGoober5000  
PrioritynormalSeverityblockReproducibilityalways
Status closedResolutionopen 
Summary0000102: Cruiser not attacking fighters when ordered
DescriptionIn a created mission, when a cruiser (like a deimos) is ordered to attacked a fighter or a bomber, it won't move to its current, even to reach beam range. However, when ordered to attack a capital ship, there's no problem, it'll move towards it.
TagsNo tags attached.

Activities

Skippy

2004-02-11 20:44

reporter   ~0000189

This is present in all the builds (but impossible to test in the original FS2)

Goober5000

2004-02-12 05:03

administrator   ~0000192

Um, I don't think this is a valid AI behavior. You should build the mission so that the cruiser is scripted to move to a certain waypoint. If you can't predict where the enemy fighter is going to be, then you should deploy a fighter wing of your own to intercept it. Not a cruiser.

Skippy

2004-02-12 06:20

reporter   ~0000195

The cruiser is supposed to attack Alpha wing (ai-chase order), and Alpha wing is supposed to lure it from it's current position AND prevent him from reaching its final position if that cruiser moves to intercept.
I can't be more precise, or by PM only (it's a project mission)

Goober5000

2004-02-12 13:53

administrator   ~0000196

PM me, please.

Goober5000

2004-02-20 05:30

administrator   ~0000208

Resolved via FRED. Closing.

Issue History

Date Modified Username Field Change
2004-02-11 20:42 Skippy New Issue
2004-02-11 20:44 Skippy Note Added: 0000189
2004-02-12 05:03 Goober5000 Note Added: 0000192
2004-02-12 05:03 Goober5000 Status new => assigned
2004-02-12 05:03 Goober5000 Assigned To => Goober5000
2004-02-12 06:20 Skippy Note Added: 0000195
2004-02-12 13:53 Goober5000 Note Added: 0000196
2004-02-20 05:30 Goober5000 Status assigned => closed
2004-02-20 05:30 Goober5000 Note Added: 0000208