View Issue Details

IDProjectCategoryView StatusLast Update
0001011FSSCPgameplaypublic2006-07-25 15:52
Reporterstarman01 Assigned ToKazan  
PrioritynormalSeverityfeatureReproducibilityalways
Status resolvedResolutionfixed 
Summary0001011: Autopilot-bug - Automatic dropout if enemy is near
DescriptionOriginal the codes was meant to slowly move into time compression, and slowly drop out when you reach the navpoint.

However, if you are in timewarp, and suddenly a enemy appears within 5000 meters then the player should be immediately drop back into real. This one seems to work not properly anymore. Enemy ship appear, but the timewarp is going back slower than usual. The effect is, that once the player get's control back, the enemy is already at him.
TagsNo tags attached.

Activities

Kazan

2006-07-25 15:52

developer   ~0006331

Goober set the hostile distance to 1,000 meters instead of 5,000 when he was doing some optimizations

Issue History

Date Modified Username Field Change
2006-07-23 10:22 starman01 New Issue
2006-07-23 16:26 Goober5000 Assigned To => Kazan
2006-07-23 16:26 Goober5000 Status new => assigned
2006-07-25 15:52 Kazan Status assigned => resolved
2006-07-25 15:52 Kazan Resolution open => fixed
2006-07-25 15:52 Kazan Note Added: 0006331