View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001007 | FSSCP | graphics | public | 2006-07-22 15:54 | 2006-12-19 22:51 |
Reporter | Shotman | Assigned To | taylor | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | PC 32 | OS | Windows | OS Version | XP |
Product Version | 3.6.9 | ||||
Fixed in Version | 3.6.9 | ||||
Summary | 0001007: Explosions are sometimes blury and undetailed | ||||
Description | Look at the screenshots. Fighter explosions are OK but if something bigger goes down, explosions are undetailed and look retailish. Explosion texture in adveffects is good{thanx Lightspeed} and gameplay is smooth, so why the game take this blurry LOD? It looks very bad. | ||||
Steps To Reproduce | Blow up something bigger than fighter and be close to it so the game should choose best LOD.{but it doesnt} | ||||
Additional Information | I use latest CVS but this problem was on every build I had. I use latest 3.6.8. zeta mediavps and mp-710 files. | ||||
Tags | No tags attached. | ||||
2006-07-22 15:58
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2006-07-22 15:58
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2006-07-22 15:59
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I noticed this a few days ago. It's on my todo list for this weekend. |
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I think this is fixed, at least I can't reproduce it anymore, so try with the next available build and make sure it's working for you too. |
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I tried 369rc6 and the bug is still there, at least 2 Satises in Surrender belisarius explode ugly. Is it supposed to be fixed in that build? |
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It wasn't fixed (if it was actually fixed) until after R6. You'll have to wait for the next build. I'll probably release a small test build this weekend though, and I'll include a link here so you can check it out. |
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I think that this is good and fixed now, after a lot of testing. If there is an RC7 soon, and the problem is still there, then just reopen this bug and I'll take another look. |
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Fixered. |
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I tested it on rc7.9x and issue is still there. Is it something wrong with mipmapping? I noticed it doesnt work in FS even if checked in launcher. |
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Post a screenshot. |
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* BUMP * No response for a week, and I can't reproduce it. If no response by tomorrow, I'm closing this again. |
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Can't replicate, and no response from reporter. Marking this as fixed once more. |
2006-12-07 20:50
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sorry for the delay i had some other things to do. Here are the screens. Is it a bug or no? |
2006-12-07 20:52
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Please attach your fs2_open.log file too (it's in "data/" now). |
2006-12-08 20:24
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here it is... |
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The bug was fixed, and I can't reproduce the problem in current builds. No one else has reported it either, so I'm going to lean towards it not being a code problem. Do the explosions still look blurry if you don't use anything except for the retail VPs and no cmdline options? |
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Yes, explosions in retail were always blurry, didnt you mean with mediavps which are supposed to have High-quality explosion textures {Lightspeed}? Anyway I tried it all ways and nothing. Almost all small explosions are good detailed except of anything cruiser sized and larger and even they are sometimes detailed. I posted a thread on hard-light to discuss this http://www.hard-light.net/forums/index.php/topic,43945.0.html |
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Ok, if it happens without the MediaVPs, and without cmdline options, then it's not this bug. The retail explosions (unless you try and use certain cmdline options) don't have mipmaps, and the game can only show exactly what the explosion textures look like. This means that you either have a system issue (be it a setting, or some video driver thing) or a data issue (something other than retail or MediaVP files getting used). Given that, I'm marking this as resolved again, and we can continue working out the problem in your HLP forum thread about it. |
Date Modified | Username | Field | Change |
---|---|---|---|
2006-07-22 15:54 | Shotman | New Issue | |
2006-07-22 15:58 | Shotman | File Added: nice_exp_fighter.jpg | |
2006-07-22 15:58 | Shotman | File Added: ugly_exp_corvette.jpg | |
2006-07-22 15:59 | Shotman | File Added: ugly_exp_corvette2.jpg | |
2006-07-22 16:37 | taylor | Note Added: 0006284 | |
2006-07-22 16:37 | taylor | Assigned To | => taylor |
2006-07-22 16:37 | taylor | Status | new => assigned |
2006-08-09 15:47 | taylor | Note Added: 0006420 | |
2006-08-10 16:57 | Shotman | Note Added: 0006431 | |
2006-08-10 17:32 | taylor | Note Added: 0006433 | |
2006-08-19 04:44 | taylor | Note Added: 0006487 | |
2006-08-19 04:44 | taylor | Status | assigned => resolved |
2006-08-19 04:44 | taylor | Resolution | open => fixed |
2006-08-19 04:44 | taylor | Note Added: 0006488 | |
2006-11-30 20:55 | Shotman | Status | resolved => feedback |
2006-11-30 20:55 | Shotman | Resolution | fixed => reopened |
2006-11-30 20:55 | Shotman | Note Added: 0007226 | |
2006-11-30 22:33 | taylor | Note Added: 0007227 | |
2006-12-06 08:18 | taylor | Note Added: 0007245 | |
2006-12-07 20:46 | taylor | Status | feedback => resolved |
2006-12-07 20:46 | taylor | Fixed in Version | => 3.6.9 |
2006-12-07 20:46 | taylor | Resolution | reopened => fixed |
2006-12-07 20:46 | taylor | Note Added: 0007274 | |
2006-12-07 20:50 | Shotman | File Added: screen0017.jpg | |
2006-12-07 20:51 | Shotman | Status | resolved => feedback |
2006-12-07 20:51 | Shotman | Resolution | fixed => reopened |
2006-12-07 20:51 | Shotman | Note Added: 0007278 | |
2006-12-07 20:52 | Shotman | File Added: screen0027.jpg | |
2006-12-07 20:55 | Shotman | Note Edited: 0007278 | |
2006-12-07 20:55 | Shotman | Note Edited: 0007278 | |
2006-12-07 21:11 | taylor | Note Added: 0007279 | |
2006-12-08 20:24 | Shotman | File Added: fs2_open.log | |
2006-12-08 20:24 | Shotman | Note Added: 0007285 | |
2006-12-09 21:13 | Shotman | Note Edited: 0007278 | |
2006-12-17 10:53 | taylor | Note Added: 0007301 | |
2006-12-19 19:30 | Shotman | Note Added: 0007308 | |
2006-12-19 19:34 | Shotman | Note Edited: 0007308 | |
2006-12-19 22:51 | taylor | Note Added: 0007309 | |
2006-12-19 22:51 | taylor | Status | feedback => resolved |
2006-12-19 22:51 | taylor | Resolution | reopened => fixed |