View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000100 | FSSCP | beams | public | 2004-02-09 04:51 | 2004-03-16 06:20 |
| Reporter | JC Denton | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | open | ||
| Summary | 0000100: fighter beams not staying on while trigger depressed | ||||
| Description | Any beam on a fighter hardpoint will not stay active while the player is holding the trigger down. Instead, the beam will 'flicker' at a rate equivalent to the refire rate defined in the weapons.tbl entry. As far as I can tell, this only effects fighter beams. This appears to be easily reproducible, by using cheat mode to cycle a primary hardpoint to any beam weapon, such as the Targeting Laser, AAAf, or even BGreen. This was under the 1_20_2004 release build. | ||||
| Additional Information | System Configuration, if it's really needed: AMD Athlon XP 2200+ Gigabyte GA-7VAX (Via KT400 chipset) 512MB RAM GeForce4 Ti4400 Sound Blaster Live! 5.1 Digital | ||||
| Tags | No tags attached. | ||||