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IDProjectCategoryView StatusLast Update
0000100FSSCPbeamspublic2004-03-16 06:20
ReporterJC Denton Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionopen 
Summary0000100: fighter beams not staying on while trigger depressed
DescriptionAny beam on a fighter hardpoint will not stay active while the player is holding the trigger down. Instead, the beam will 'flicker' at a rate equivalent to the refire rate defined in the weapons.tbl entry. As far as I can tell, this only effects fighter beams. This appears to be easily reproducible, by using cheat mode to cycle a primary hardpoint to any beam weapon, such as the Targeting Laser, AAAf, or even BGreen. This was under the 1_20_2004 release build.
Additional InformationSystem Configuration, if it's really needed:
AMD Athlon XP 2200+
Gigabyte GA-7VAX (Via KT400 chipset)
512MB RAM
GeForce4 Ti4400
Sound Blaster Live! 5.1 Digital
TagsNo tags attached.

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Bobboau

2004-03-16 06:20

developer   ~0000474

new fighter beam code makes this obsolete

Issue History

Date Modified Username Field Change
2004-02-09 04:51 JC Denton New Issue
2004-03-16 06:20 Bobboau Status new => closed
2004-03-16 06:20 Bobboau Note Added: 0000474