Changesets: fs2open
trunk r10034 2013-11-09 04:08 Ported: N/A Details Diff |
oops - using the right pointer helps (from r10032) | ||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
trunk r10033 2013-11-09 03:57 Ported: N/A Details Diff |
Make sure is-facing does not blow up id OSWPT_TYPE_NONE is encountered |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
trunk r10032 2013-11-08 23:14 Ported: N/A Details Diff |
Fix mantis 2946 part C: when enabling sheields, only rebalance ETS if the shields were previously off Also fix same issue in alter-ship-flag ( "no-shields" ... ) |
Affected Issues 0002946 |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
trunk r10031 2013-11-08 16:02 Ported: N/A Details Diff |
Fix for Mantis 0002807 - not particularly elegant fix but enough to prevent the reported null vec issue |
Affected Issues 0002807 |
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mod - /trunk/fs2_open/code/render/3dlaser.cpp | Diff File | ||
trunk r10030 2013-11-08 15:14 Ported: N/A Details Diff |
Solution to issues mentioned in Mantis 0002949 |
Affected Issues 0002949 |
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mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp | Diff File | ||
trunk r10029 2013-11-08 12:06 Ported: N/A Details Diff |
Small performance improvement: Only call opengl_shader_t::uniforms::end() once, not every iteration. |
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mod - /trunk/fs2_open/code/graphics/gropenglshader.cpp | Diff File | ||
trunk r10028 2013-11-08 09:47 Ported: N/A Details Diff |
Continued on Mantis 0002806 |
Affected Issues 0002806 |
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mod - /trunk/fs2_open/code/menuui/techmenu.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
trunk r10027 2013-11-08 08:29 Ported: N/A Details Diff |
...aaand cleanup |
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mod - /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp | Diff File | ||
trunk r10026 2013-11-08 08:28 Ported: N/A Details Diff |
Ooops, small buffer collision. Need to load the depth buffer to texture unit 2. |
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mod - /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp | Diff File | ||
trunk r10025 2013-11-08 08:24 Ported: N/A Details Diff |
Adds depth buffer access to post processing shaders (via use of the depth_tex uniform) | ||
mod - /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp | Diff File | ||
trunk r10024 2013-11-07 13:58 Ported: N/A Details Diff |
Fix for Mantis 0002352 - Turret reset when idle woes and other limited rotation turret woes. |
Affected Issues 0002352 |
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mod - /trunk/fs2_open/code/math/vecmat.cpp | Diff File | ||
mod - /trunk/fs2_open/code/math/vecmat.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
trunk r10023 2013-11-07 03:25 Ported: N/A Details Diff |
Fix mantis 2946 part B: set defaults ets when calling shields-on |
Affected Issues 0002946 |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
trunk r10022 2013-11-07 02:51 Ported: N/A Details Diff |
Fix for Mantis 0002806 - added option to rotate the turrets according to 'initial' state animation code in the lab - option enabled by default but can be toggled via render options |
Affected Issues 0002806 |
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mod - /trunk/fs2_open/code/lab/lab.cpp | Diff File | ||
trunk r10021 2013-11-06 19:57 Ported: N/A Details Diff |
ship_subsys is now a class | ||
mod - /trunk/fs2_open/code/ai/ai.h | Diff File | ||
mod - /trunk/fs2_open/code/ai/aibig.h | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtarget.h | Diff File | ||
mod - /trunk/fs2_open/code/lab/lab.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelanim.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelanim.h | Diff File | ||
mod - /trunk/fs2_open/code/network/multimsgs.h | Diff File | ||
mod - /trunk/fs2_open/code/object/objectsnd.h | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shiphit.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/beam.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/swarm.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
trunk r10020 2013-11-06 18:14 Ported: N/A Details Diff |
make script_hook behave as a POD object, and fix some parameter passing | ||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/gamesequence/gamesequence.cpp | Diff File | ||
mod - /trunk/fs2_open/code/globalincs/pstypes.h | Diff File | ||
mod - /trunk/fs2_open/code/parse/scripting.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/scripting.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
trunk r10019 2013-11-06 17:28 Ported: N/A Details Diff |
fix warning and mismatched line endings | ||
mod - /trunk/fs2_open/code/globalincs/profiling.cpp | Diff File | ||
trunk r10018 2013-11-06 14:25 Ported: N/A Details Diff |
Fix for Mantis 0002784 |
Affected Issues 0002784 |
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mod - /trunk/fs2_open/code/physics/physics.cpp | Diff File | ||
trunk r10017 2013-11-06 13:22 Ported: N/A Details Diff |
Assert to trap lua getSignature access to objects with invalid signature. | ||
mod - /trunk/fs2_open/code/parse/lua.cpp | Diff File | ||
trunk r10016 2013-11-06 13:10 Ported: N/A Details Diff |
Fix to prevent invalid weapon bitmap references from being created in the lab. | ||
mod - /trunk/fs2_open/code/lab/lab.cpp | Diff File | ||
trunk r10015 2013-11-06 11:14 Ported: N/A Details Diff |
Moves game_settings.tbl parsing up a few lines so that it takes place before graphics are initialized (Necessary due to the table deciding whether to load external shaders or not) |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
trunk r10014 2013-11-06 03:10 Ported: N/A Details Diff |
Fix mantis 2946: set ets shield index to zero when sexp shields-off is called |
Affected Issues 0002946 |
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mod - /trunk/fs2_open/code/hud/hudets.h | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
trunk r10013 2013-11-05 21:41 Ported: N/A Details Diff |
promptly change the icon type when the wing checkbox is checked load icons.tbl earlier in FRED so that briefing icons work correctly |
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mod - /trunk/fs2_open/code/fred2/briefingeditordlg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/briefingeditordlg.h | Diff File | ||
mod - /trunk/fs2_open/code/fred2/management.cpp | Diff File | ||
trunk r10012 2013-11-05 20:27 Ported: N/A Details Diff |
this should now allow wing icons to be specified too | ||
mod - /trunk/fs2_open/code/fred2/briefingeditordlg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/briefingeditordlg.h | Diff File | ||
mod - /trunk/fs2_open/code/fred2/fred.rc | Diff File | ||
mod - /trunk/fs2_open/code/fred2/missionsave.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/resource.h | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionbriefcommon.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionbriefcommon.h | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
trunk r10011 2013-11-05 19:06 Ported: N/A Details Diff |
store briefing icons in a master list rather than in species_def allow ship classes to specify their own briefing icon to override normal icon |
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mod - /trunk/fs2_open/code/fred2/briefingeditordlg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/briefingeditordlg.h | Diff File | ||
mod - /trunk/fs2_open/code/fred2/management.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionbriefcommon.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionbriefcommon.h | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionbrief.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/species_defs/species_defs.h | Diff File | ||
trunk r10010 2013-11-04 20:00 Ported: N/A Details Diff |
game_snd has a STL field, so it is properly a class and consequently species_info needs to be a class as well |
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mod - /trunk/fs2_open/code/ship/shipfx.h | Diff File | ||
mod - /trunk/fs2_open/code/sound/sound.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/sound.h | Diff File | ||
mod - /trunk/fs2_open/code/species_defs/species_defs.h | Diff File |