Changesets: fs2open

fs2_open_3_6_9 r3774

2006-12-01 13:53

karajorma


Ported: N/A

Details Diff
Fix for Stream weapons not appearing for clients when fired by AI ships in multiplayer. Actual work mostly done by Juke not me
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/multimsgs.cpp Diff File

trunk r3773

2006-11-30 23:50

Goober5000


Ported: N/A

Details Diff
reverted the buggy commit that caused Mantis bug 0001101
Affected Issues
0001101
mod - /trunk/fs2_open/code/particle/particle.cpp Diff File

trunk r3772

2006-11-28 00:51

Goober5000


Ported: N/A

Details Diff
make an error message more descriptive
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

fs2_open_3_6_9 r3771

2006-11-28 00:51

Goober5000


Ported: N/A

Details Diff
make an error message more descriptive, and allow the new method of parsing subsystem flags
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff File

fs2_open_3_6_9 r3770

2006-11-28 00:48

Goober5000


Ported: N/A

Details Diff
the grammar nazi strikes again!
(and sneaks an extra #define in there while he's at it!)
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/model.h Diff File

trunk r3769

2006-11-28 00:47

Goober5000


Ported: N/A

Details Diff
the grammar nazi strikes again!
mod - /trunk/fs2_open/code/model/model.h Diff File

fs2_open_3_6_9 r3768

2006-11-25 22:22

Goober5000


Ported: N/A

Details Diff
prevent false positive while error checking
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

fs2_open_3_6_9 r3767

2006-11-25 02:07

Goober5000


Ported: N/A

Details Diff
if a wing of ships is docked to something, that entire wing must have an arrival cue of false
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/initialstatus.cpp Diff File
mod - /trunk/fs2_open/code/fred2/initialstatus.cpp Diff File

fs2_open_3_6_9 r3766

2006-11-25 01:37

Goober5000


Ported: N/A

Details Diff
holy crap, this had the potential to mark the locked-true sexp as known-false, which would seriously screw a lot of stuff up
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

fs2_open_3_6_9 r3765

2006-11-25 01:33

Goober5000


Ported: N/A

Details Diff
this may have been an oversight
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r3764

2006-11-24 17:46

Goober5000


Ported: N/A

Details Diff
FRED again updates backgrounds while the user is editing them
mod - /trunk/fs2_open/code/fred2/bgbitmapdlg.cpp Diff File
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File
mod - /trunk/fs2_open/code/starfield/starfield.h Diff File

fs2_open_3_6_9 r3763

2006-11-24 17:40

Goober5000


Ported: N/A

Details Diff
FRED again updates backgrounds while the user is editing them
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/bgbitmapdlg.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/starfield/starfield.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/starfield/starfield.h Diff File

fs2_open_3_6_9 r3762

2006-11-21 18:07

karajorma


Ported: N/A

Details Diff
Fix ammo and weapon SEXP changes not being passed on to the clients
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/multi.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/multi.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/multimsgs.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/multimsgs.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.h Diff File

fs2_open_3_6_9 r3761

2006-11-15 20:11

taylor


Ported: N/A

Details Diff
handle knossos warp effect flip in a slightly better, slighter safer way (Mantis bug 0001048, plus a couple that weren't filed)
Affected Issues
0001048
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/shipfx.cpp Diff File
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File

fs2_open_3_6_9 r3760

2006-11-15 20:10

taylor


Ported: N/A

Details Diff
do no culling on the warp effect model_render call properly (doesn't appear to break anything now that it actually set to not cull)
mod - /branches/fs2_open_3_6_9/fs2_open/code/fireball/warpineffect.cpp Diff File
mod - /trunk/fs2_open/code/fireball/warpineffect.cpp Diff File

trunk r3759

2006-11-15 19:56

taylor


Ported: N/A

Details Diff
updated outwnd code for both Windows and non-Windows:
- make print filters dynamic
- fix various little bugs and issues
- cleanup some non-used variables (non-Windows)
- put everything under NDEBUG like it was, or should be
- change to using data/fs2_open.log for log file (Windows)
- change to using data/debug_filter.cfg (Windows)
- make the extra debug window optional, and disabled by default (Windows)
- fix some possible NULL references
- clean up the SAFEPOINT() crap
mod - /trunk/fs2_open/code/osapi/outwnd.cpp Diff File
mod - /trunk/fs2_open/code/osapi/outwnd.h Diff File
mod - /trunk/fs2_open/code/osapi/outwnd_unix.cpp Diff File

trunk r3758

2006-11-15 19:55

taylor


Ported: N/A

Details Diff
handle the video registry entry better
support for new Windows window creation code
various bits of minor cleanup
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File

trunk r3757

2006-11-15 19:54

taylor


Ported: N/A

Details Diff
properly support the updated window create code (all told: should take of of Mantis bugs 0000542, 0000624, 0001140, and possibly 0000962 and 0001124)
Affected Issues
0000542, 0000624, 0001140
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r3756

2006-11-15 19:54

taylor


Ported: N/A

Details Diff
new window creation code for Windows (gets rid of some stupid :V: voodoo for the software/glide stuff)
use detect_home() on Windows too (needed for now outwnd code)
some bits of minor cleanup
mod - /trunk/fs2_open/code/osapi/osapi.cpp Diff File
mod - /trunk/fs2_open/code/osapi/osapi.h Diff File

trunk r3755

2006-11-15 19:53

taylor


Ported: N/A

Details Diff
various bits of little cleanup
add the debug cmdline printer to FRED, so that we can make use of that info in the FRED-debug case too
mod - /trunk/fs2_open/code/fred2/management.cpp Diff File

trunk r3754

2006-11-15 19:53

taylor


Ported: N/A

Details Diff
various bits of little cleanup
get rid of some more compiler warnings
mod - /trunk/fs2_open/code/asteroid/asteroid.cpp Diff File
mod - /trunk/fs2_open/code/asteroid/asteroid.h Diff File
mod - /trunk/fs2_open/code/fred2/fred.cpp Diff File
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff File
mod - /trunk/fs2_open/code/network/stand_gui.cpp Diff File
mod - /trunk/fs2_open/code/starfield/starfield.h Diff File

trunk r3753

2006-11-15 19:52

taylor


Ported: N/A

Details Diff
add some needed wing leader checks to prevent Assert()'s and out-of-bounds problems when the leader is dead/dying (Mantis bug 0001134)
Affected Issues
0001134
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudsquadmsg.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionhotkey.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r3752

2006-11-15 19:51

taylor


Ported: N/A

Details Diff
clean up skybox model selection and usage to work better with FRED
make sure to go ahead and set the skybox model when it's set/changed in FRED
go ahead and load/set the envmap when it's set/changed in FRED
get rid of extra envmap image types, only DDS is actually supported (not sure what the hell I was thinking there)
mod - /trunk/fs2_open/code/fred2/bgbitmapdlg.cpp Diff File
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File

trunk r3751

2006-11-15 19:51

taylor


Ported: N/A

Details Diff
fix the stupid safe_string thing ("LogFile" was already closed by the time it tried to write)
mod - /trunk/fs2_open/code/exceptionhandler/exceptionhandler.cpp Diff File

trunk r3750

2006-11-15 19:50

taylor


Ported: N/A

Details Diff
clean up AVI movie stuff a bit:
- use the default black brush for clearing the screen, it's a little less stupid this way
- have the AVI player send messages back to the game rather than trying to poll for that extra crap
- remove the only DivX6 fix, there is better addressed by newer window handling code
mod - /trunk/fs2_open/code/cutscene/movie.cpp Diff File
mod - /trunk/fs2_open/code/directx/dx8show.cpp Diff File
 First  Prev  1 2 3 ... 40 ... 80 ... 120 ... 160 ... 200 ... 240 ... 280 ... 286 287 288 289 290 291 292 ... 320 ... 360 ... 400 ... 437 438 439  Next  Last