Changesets: fs2open

fs2_open_3_6_9 r3799

2006-12-26 00:11

taylor


Ported: N/A

Details Diff
add Theora libs
mod - /branches/fs2_open_3_6_9/fs2_open/configure.ac Diff File

fs2_open_3_6_9 r3798

2006-12-25 16:44

taylor


Ported: N/A

Details Diff
initial OGG Theora movie support (likely to be rewritten at least in large part)
add - /branches/fs2_open_3_6_9/fs2_open/code/cutscene/oggplayer.cpp File
add - /branches/fs2_open_3_6_9/fs2_open/code/cutscene/oggplayer.h File
add - /branches/fs2_open_3_6_9/fs2_open/oggvorbis/include/theora File
add - /branches/fs2_open_3_6_9/fs2_open/oggvorbis/include/theora/theora.h File
add - /branches/fs2_open_3_6_9/fs2_open/oggvorbis/lib/theora_static.lib File
add - /branches/fs2_open_3_6_9/fs2_open/oggvorbis/lib/theora_static_d.lib File

fs2_open_3_6_9 r3797

2006-12-25 13:54

Goober5000


Ported: N/A

Details Diff
make chase view and external view toggles independent (Mantis 0001087)
mod - /branches/fs2_open_3_6_9/fs2_open/code/io/keycontrol.cpp Diff File
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff File

fs2_open_3_6_9 r3796

2006-12-20 06:27

karajorma


Ported: N/A

Details Diff
Move the voice recognition init to stop Windows complaining and failing to init it.
mod - /branches/fs2_open_3_6_9/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File

fs2_open_3_6_9 r3795

2006-12-08 14:18

Goober5000


Ported: N/A

Details Diff
fix Mantis 0001163
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/management.cpp Diff File
mod - /trunk/fs2_open/code/fred2/management.cpp Diff File

fs2_open_3_6_9 r3794

2006-12-07 13:30

taylor


Ported: N/A

Details Diff
cleanup shockwave code a bit
make Shockwave_info dynamic
lot of fixage to allow 2D and 3D shockwaves to work better
fix for Mantis bug 0001148
properly handle both "none" and "<none>" for 2D and 3D shockwave names
better handling, preloading wise, of 3D shockwaves and their textures
Affected Issues
0001148
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/shiphit.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/shockwave.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/shockwave.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/weapons.cpp Diff File

fs2_open_3_6_9 r3793

2006-12-07 13:26

taylor


Ported: N/A

Details Diff
fix for new GCC versions (Fedora Core 6)
mod - /branches/fs2_open_3_6_9/fs2_open/code/windows_stub/stubs.cpp Diff File

fs2_open_3_6_9 r3792

2006-12-07 13:26

taylor


Ported: N/A

Details Diff
stupid of me to use a case-sensitive comparison there, but then it wasn't really a problem until Goober's bitmap list support ;)
mod - /branches/fs2_open_3_6_9/fs2_open/code/starfield/starfield.cpp Diff File

fs2_open_3_6_9 r3791

2006-12-07 13:24

taylor


Ported: N/A

Details Diff
various sound fixes/changes, mainly for OS X fixage
mod - /branches/fs2_open_3_6_9/fs2_open/code/sound/audiostr-openal.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/sound/ds.cpp Diff File

fs2_open_3_6_9 r3790

2006-12-07 13:23

taylor


Ported: N/A

Details Diff
fix secondary thruster length stuff
- change thruster_glow_len_factor to thruster02_glow_len_factor so it's a bit more obvious
- fix tbl entry so that it makes sense what you are setting :)
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.h Diff File

fs2_open_3_6_9 r3789

2006-12-07 13:21

taylor


Ported: N/A

Details Diff
unbreak the breakage that I broke when I tried to fix breakage that wasn't broken the second time but initialy broke instead
(yeah, this one confused me ;)) (Mantis bug 0001165)
Affected Issues
0001165
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelinterp.cpp Diff File

fs2_open_3_6_9 r3788

2006-12-07 13:19

taylor


Ported: N/A

Details Diff
try and keep angles within PI2 (Bobboau's advice, since he knows more than I do about this stuff :))
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelanim.cpp Diff File

fs2_open_3_6_9 r3787

2006-12-07 13:17

taylor


Ported: N/A

Details Diff
add "$Weapons Energy Text:" to hud_gauges.tbl so that the low energy text can be positioned as well (Mantis bug 0001166)
Affected Issues
0001166
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudparse.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudparse.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudtarget.cpp Diff File

fs2_open_3_6_9 r3786

2006-12-07 13:16

taylor


Ported: N/A

Details Diff
minor cleanups and speedups
when using lighting falloff, be sure to drop emissive light when falloff gets low enough (otherwise we still se everything fine)
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengltnl.cpp Diff File

fs2_open_3_6_9 r3785

2006-12-07 13:14

taylor


Ported: N/A

Details Diff
get rid of "vram_full", it can never actually be full the way the code works, so having this is redundant
comment out APPLE_client_storage extension usage, I think this was messing some stuff up on OS X and causing memory errors
fix handling of cubemap data so that they can be read properly (can't believe it took so long to notice to an obvious and stupid bug)
be sure to un-bind textures during preload to avoid freaky little errors later
ifdef an error message from the framebuffer error code, Apple doesn't have this one define in their headers for some reason
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengltexture.cpp Diff File

fs2_open_3_6_9 r3784

2006-12-07 13:10

taylor


Ported: N/A

Details Diff
restore default ambient light values to retail-like settings (I based the previous values on default D3D, which was rather dumb of me)
restore lighting falloff capability from retail and non-HTL modes (only used for asteroids as far as I know)
various cleanups and speedups for dealing with lights
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengllight.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengllight.h Diff File

fs2_open_3_6_9 r3783

2006-12-07 13:07

taylor


Ported: N/A

Details Diff
get rid of GL_activate and GL_deactivate, it was just Glide ported stuff that we never used and never needed
handle window/fullscreen/minimize changes better, fixes cursor handling mostly (Mantis bug 0001146)
don't flush on gamma change, we don't really need to any more
Affected Issues
0001146
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengl.cpp Diff File

fs2_open_3_6_9 r3782

2006-12-07 13:04

taylor


Ported: N/A

Details Diff
remove now-dead code
mod - /branches/fs2_open_3_6_9/fs2_open/code/osapi/osapi.h Diff File

fs2_open_3_6_9 r3781

2006-12-07 13:04

taylor


Ported: N/A

Details Diff
clean up warning code for Windows
handle messagebox popups better (until I done with even cooler code for handling that)
cleanup window state code a bit, and deal with activation and cursor handling better
handle WM_ERASEBKGND msg ourselves, prevents some flickering issues and gets rid of the need to self-paint the window to clear it
slightly better Win9x/WinME compatibility for the main window
mod - /branches/fs2_open_3_6_9/fs2_open/code/globalincs/windebug.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/osapi/osapi.cpp Diff File

fs2_open_3_6_9 r3780

2006-12-07 12:59

taylor


Ported: N/A

Details Diff
these defines are all the same value, so it's safer to just have one set
mod - /branches/fs2_open_3_6_9/fs2_open/code/globalincs/globals.h Diff File

fs2_open_3_6_9 r3779

2006-12-07 12:58

taylor


Ported: N/A

Details Diff
comment out some stuff that isn't used
fix cleanup code which didn't really let go of things all the way
mod - /branches/fs2_open_3_6_9/fs2_open/code/directx/dx8show.cpp Diff File

fs2_open_3_6_9 r3778

2006-12-07 12:57

taylor


Ported: N/A

Details Diff
cleanup for movie init stuff (this will be even cleaner once the rest of the Theora code finally gets in)
get rid of the clear screen hack for Windows, we can handle that better now
mod - /branches/fs2_open_3_6_9/fs2_open/code/cutscene/movie.cpp Diff File

fs2_open_3_6_9 r3777

2006-12-07 12:55

taylor


Ported: N/A

Details Diff
port over some Theora player stuff:
- support for GL_ARB_texture_rectangle
- fix GL tear-down on movie exit
- fix sound tear-down order issue on OS X
- some speed increases, and get rid of the extra gr_clear() per-frame now that it's handled properly
- proper support for widescreen resolutions
mod - /branches/fs2_open_3_6_9/fs2_open/code/cutscene/mveplayer.cpp Diff File

fs2_open_3_6_9 r3776

2006-12-07 12:53

taylor


Ported: N/A

Details Diff
a little clean up for bits of code that isn't used
mod - /branches/fs2_open_3_6_9/fs2_open/code/asteroid/asteroid.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/math/floating.cpp Diff File

fs2_open_3_6_9 r3775

2006-12-07 12:51

taylor


Ported: N/A

Details Diff
make fire-on-normal return value a little more obvious
fix the "infinite genius" move I made by breaking turret movements ;)
mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/aiturret.cpp Diff File
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