Changesets: fs2open

trunk r3874

2007-01-07 08:07

taylor


Ported: N/A

Details Diff
slight change to emission light settings
change default ambient light settings back to proper values
add support for lighting falloff with directional lights
some minor performance improvements
mod - /trunk/fs2_open/code/graphics/gropengllight.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengllight.h Diff File

trunk r3873

2007-01-07 08:05

taylor


Ported: N/A

Details Diff
various bits of cleanup
fix for anistotropic filtering messing up with lod bias
be sure that we always reset the properly active texture
get rid of old gamma stuff
loading fix for cubemaps
disable apple_client_storage for now
fix for ATI problem with framebuffers and corrupting starfield bitmaps
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff File

trunk r3872

2007-01-07 08:02

taylor


Ported: N/A

Details Diff
some general cleanup
add emissive light falloff support for asteroids
properly setup env texture matrix
get rid of secondary color crap, there are better ways to do it anyway
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp Diff File

trunk r3871

2007-01-07 08:00

taylor


Ported: N/A

Details Diff
remove some dead code
mod - /trunk/fs2_open/code/math/floating.cpp Diff File

trunk r3870

2007-01-07 07:59

taylor


Ported: N/A

Details Diff
fix thruster 2 length factor tbl entry so that it has the proper name
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r3869

2007-01-07 07:57

taylor


Ported: N/A

Details Diff
cleanup shockwave code a bit
make Shockwave_info dynamic
lot of fixage to allow 2D and 3D shockwaves to work better
fix for Mantis bug 0001148
properly handle both "none" and "<none>" for 2D and 3D shockwave names
better handling, preloading wise, of 3D shockwaves and their textures
Affected Issues
0001148
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff File
mod - /trunk/fs2_open/code/weapon/shockwave.h Diff File

trunk r3868

2007-01-07 07:55

taylor


Ported: N/A

Details Diff
safety check to make sure that we don't end up with non-player-usable weapons in the weaponselect pool (Mantis bug 0001196)
Affected Issues
0001196
mod - /trunk/fs2_open/code/fred2/playerstarteditor.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

trunk r3867

2007-01-07 07:54

taylor


Ported: N/A

Details Diff
be sure that we can handle both "none" and "<none>" in ignored filenames
mod - /trunk/fs2_open/code/graphics/generic.cpp Diff File

trunk r3866

2007-01-07 07:53

taylor


Ported: N/A

Details Diff
add position info for weapon energy text
make sure that we can't target a hidden jumpnode
rest of the weapon switch fix
mod - /trunk/fs2_open/code/hud/hudparse.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudparse.h Diff File
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File

trunk r3865

2007-01-07 07:51

taylor


Ported: N/A

Details Diff
fix NULL ptr reference when a weapon doesn't have a tech description
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff File

trunk r3864

2007-01-07 07:50

taylor


Ported: N/A

Details Diff
taking Bobboau's advice: make sure that anim angles are kept in sane values
mod - /trunk/fs2_open/code/model/modelanim.cpp Diff File

trunk r3863

2007-01-07 07:49

taylor


Ported: N/A

Details Diff
fix tertiary glow sizes
fix model vertex normal data that was being read/written incorrectly under OS X (still don't know why this was a problem, but this fixes it)
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r3862

2007-01-07 07:48

taylor


Ported: N/A

Details Diff
crazy-freaky-cool OS X sound crash fixage
fix sound resource exhaustion from using too many buffers
allow loading of ogg or wav based on which is found first rather than tbl filename (fixes crash when Theora movies end up in wav code by mistake)
mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp Diff File
mod - /trunk/fs2_open/code/sound/ds.cpp Diff File

trunk r3861

2007-01-07 07:46

taylor


Ported: N/A

Details Diff
fix problem with model unloading that happened because skyboxes aren't reset properly
be sure that skybox textures are paged in properly
there needs to be a case insensitive string check when looking for existing bitmap filenames
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File

trunk r3860

2007-01-07 07:41

taylor


Ported: N/A

Details Diff
make expl info dyanmic
fix possible out-of-bounds on expl lod checking
fix memory leak from modular tables
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r3859

2007-01-07 07:39

taylor


Ported: N/A

Details Diff
build for for newer GCC versions
mod - /trunk/fs2_open/code/windows_stub/stubs.cpp Diff File

trunk r3858

2007-01-07 07:39

taylor


Ported: N/A

Details Diff
add missing Lua files from recent update
mod - /trunk/fs2_open/lua/Makefile.am Diff File

trunk r3857

2007-01-07 07:38

taylor


Ported: N/A

Details Diff
add in Theora build support
add a /y to the copy line (got tired of doing this myself since it won't overwrite by default)
remove DirectShow files
mod - /trunk/fs2_open/projects/MSVC_6/Fred2.dsp Diff File
mod - /trunk/fs2_open/projects/MSVC_6/Freespace2.dsp Diff File
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp Diff File

trunk r3856

2007-01-07 07:36

taylor


Ported: N/A

Details Diff
make fire-on-normal return value a little more obvious
fix the "infinite genius" move I made by breaking turret movements ;)
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff File

trunk r3855

2007-01-07 07:35

taylor


Ported: N/A

Details Diff
remove DirectShow files, they are no longer supported
rm - /trunk/fs2_open/code/directx/dx8show.cpp File
rm - /trunk/fs2_open/code/directx/dx8show.h File

trunk r3854

2007-01-07 07:34

taylor


Ported: N/A

Details Diff
proper envmap generation for OpenGL
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File

trunk r3853

2007-01-07 07:33

taylor


Ported: N/A

Details Diff
fix for Mantis bug 0001195
Affected Issues
0001195
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp Diff File

trunk r3852

2007-01-07 07:33

taylor


Ported: N/A

Details Diff
clean up defines a bit
mod - /trunk/fs2_open/code/globalincs/globals.h Diff File

trunk r3851

2007-01-07 07:32

taylor


Ported: N/A

Details Diff
remove avi and mpg from supported extensions
mod - /trunk/fs2_open/code/cfile/cfile.cpp Diff File

trunk r3850

2007-01-07 07:32

taylor


Ported: N/A

Details Diff
fix bm_page_in_texture() so that it will load all frames of an animation (caused slowdowns in-game with it)
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File
mod - /trunk/fs2_open/code/bmpman/bmpman.h Diff File
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