FS2_Open
Open source remastering of the Freespace 2 engine
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#include "fs2netd/tcp_socket.h"
#include "globalincs/pstypes.h"
#include "network/multi_log.h"
#include <windows.h>
#include <process.h>
Go to the source code of this file.
Typedefs | |
typedef int | socklen_t |
Functions | |
void | FS2NetD_Disconnect () |
int | FS2NetD_ConnectToServer (const char *host, const char *port) |
int | FS2NetD_GetData (char *buffer, int blen) |
int | FS2NetD_SendData (char *buffer, int blen) |
bool | FS2NetD_DataReady () |
Definition at line 39 of file tcp_socket.cpp.
int FS2NetD_ConnectToServer | ( | const char * | host, |
const char * | port | ||
) |
Definition at line 62 of file tcp_socket.cpp.
bool FS2NetD_DataReady | ( | ) |
Definition at line 245 of file tcp_socket.cpp.
void FS2NetD_Disconnect | ( | ) |
Definition at line 50 of file tcp_socket.cpp.
Definition at line 224 of file tcp_socket.cpp.
Definition at line 236 of file tcp_socket.cpp.